I have started my "little" AI project. As a first step, I am making a better AI for the vanilla game. The first step is to improve AI development (economic / military development). The project is intended to go like this. Stage 1 - Economic / Military Development Stage 2 - Tactics Stage 3 - Strategies Stage 4 - AI Control Module to link the first 3 stages. As the first part of Stage 1, I am refining the thousands (5,000s) resource build for peace times from 10 minutes up. This is really so that I can simply learn the basics. At this point, it is still a fully scripted AI development path. However, I am iteratively testing and improving the build. I am also applying a set of heuristics (high level "rules of thumb") to guide my development of the build script. I can report some early success. My test of the standard AI Impossible with Prussia on 30 PT and thousands had Prussia reaching a score of 415.75 at the end of peace time. This score is achieved with food and gold cheats which the standard AI gives itself in progresseconomicai when it runs infantry upgrades in the barracks. I have removed these cheats (I want no cheats in this AI) and applied my heuristically guided design for the build process and the new AI achieved a score of 502.05 at end of PT. I might add that there is a whole set of extra possible efficiencies which I have not applied yet. I will have to learn more about coding the economic AI to maximize all efficiencies. Of course, this is only the early part of Stage 1 of this project. The only file being modded so far is progresseconomicai.inc. When each stage of the project is finished, I will release the AI with that stage added. Stage 1 release might be in about 1 to 2 weeks time. The first releases of Stages 1 to 3 will be scripted AI. Then, if I can start stage 4, the first 3 stages will also need re-working to become genuine goal-seeking AI, not just scripted AI. I have no idea if I can get all the way in this project. I will simply go as far as I can with it.