C-3 Army order of battle, movement and deployment

Discussion in 'Suggestions' started by Nowy, Mar 5, 2016.

  1. Nowy

    Nowy Well-Known Member

    You are right, I never surrender.:p
    Especially when I see simple solutions to improve C3 game which has big potential, but this was not exploited well.

    This game got poor critical reviews notes and current sale results are not impresive now.
    Therefore I still propose make more changes, improve army OOB, movement and deployment.
    These are easy tricks which are more interesting for common players without a doubt. :)
     
  2. Zakxaev68

    Zakxaev68 Active Member

    Nowy, one thing about damn right at you: expressiveness. Owning or not competent to the game, your postings show simple game play mechanic gaps causing headaches. Economy inconsistent. Army capacity management mess.

    Room for improvement. At end of the day, feedback achieves success.
     
    Last edited: Oct 24, 2016
  3. Nowy

    Nowy Well-Known Member

    I am sorry if my posting could causing headaches, that was not my intent. I only try to show simple cases in C 3 game which easily could be improved.

    Interesting economy development, build order, army order of battle and proper warfare are main things in RTS game play. When I see possibilities to make these features much better I can show these, but it looks developers chose go on old, bad way. So, we can see results in critical reviews and sale which is not impresive now.

    I hope they can change their mind and make more changes in C3 game. I already posted a lot of ideas worthy to include in this game. Many of these things are so easy, that even kid can notice that it is not hard to implement in the game.

    I can not believe that they did not notice that.
     
    Last edited: Oct 25, 2016
  4. Nowy

    Nowy Well-Known Member

    I wonder why developers cannot improve big formations in this game?
    They easily could make better formations sizes and shapes.

    I find that infantry formation 72 units are acceptable, but other size squads are not good.
    For instance 36 units squad create strange one rank hollow square which looks too weak.
    Bigger than 120 units formations create too big mono blocks, especially big line formations looks very bad.

    Cavalry formations also create weird shapes, especially wedge and line formations are strange.

    I already proposed in this thread how could looks standard formations.
    This time I can add some examples for bigger squads which could looks like standard tactical sub-formations in bigger brigade level under General and Adjutant command.

    Basic tactical formation for infantry could create 72 units and infantry brigade 288 units in visually split 4 basic infantry sub-formations. They can create separate columns, lines and squares formations with regular gaps between them needed for maneuvers.

    Infantry brigade 288 units under General with Adjutant command in column formations

    …………………………………………………………….G. A ……………………………………………………..General and Adjutant
    ………….O..D……………………….O..D…………………..……....O..D…………….….……...O..D…..officers and drummers
    gap * * * * * * * * bigger gap * * * * * * * * bigger gap * * * * * * * * bigger gap * * * * * * * * 4 coulmns
    …….* * * * * * * *………….… * * * * * * * *……………….* * * * * * * *……………...* * * * * * * *
    …….* * * * * * * *………….… * * * * * * * *……………….* * * * * * * *……………...* * * * * * * *
    …….* * * * * * * *………….… * * * * * * * *……………….* * * * * * * *……………...* * * * * * * *
    …….* * * * * * * *………….…* * * * * * * *………………..* * * * * * * *……………...* * * * * * * *
    …….* * * * * * * *…………….* * * * * * * *………………..* * * * * * * *……………...* * * * * * * *
    …….* * * * * * * *…………….* * * * * * * *………………..* * * * * * * *……………...* * * * * * * *
    …….* * * * * * * *…………….* * * * * * * *………………..* * * * * * * *……………...* * * * * * * *
    …….* * * * * * * *…………… * * * * * * * *………………..* * * * * * * *……………...* * * * * * * *

    Infantry brigade 288 units under General with Adjutant command in 3 ranks line formations

    ………………………………………………………………...................G. A
    ………….....O..D……………………............O..D……………………………….........O..D……………………………......O..D
    ************************gap************************gap***********************gap************************
    ************************…..************************ …..*********************** ….************************
    ************************.....************************… ..***********************…...************************

    Infantry brigade 288 units under General with Adjutant command in square formations

    gap * * * * * * * * * * bigger gap * * * * * * * * * * bigger gap * * * * * * * * * * bigger gap * * * * * * * * * *
    …...* * * * * * * * * *………………* * * * * * * * * *………………* * * * * * * * * *………………* * * * * * * * * *
    …...**……. ……….* *………………* *…………….* *………………* *………….….* *………………* *…………….* *
    …...**……. ……….* *………………* *…………….* *………………* *………….….* *………………* *…………….* *
    …...**……. ……….* *………………* *…G..A….* *………………..* *………….….* *………………* *…………….* *
    …...**….O..D.….* *……………….* *….O..D….* *………………..* *……O..D....* *……………...* *….O..D....* *
    …...**……..……….* *……………..* *…………….* *……………….* *………….….* *……………...* *……..……..* *
    …...**……. ……….* *……………..* *…………….* *……………….* *………….….* *………………* *………..…..* *
    …...**……. ……….* *……………..* *…………….* *……………….* *………….….* *………………* *…………....* *
    …...**……. ……….* *……………..* *…………….* *……………….* *………….….* *………………* *…………….* *
    …...* * * * * * * * * *……………...* * * * * * * * * *………………* * * * * * * * * *……………….* * * * * * * * * *
    …...* * * * * * * * * *………………* * * * * * * * * *………………* * * * * * * * * *……………….* * * * * * * * * *

    These visually split 4 sub-formations in one infantry brigade looks better and deploy units better.
    Regular gaps between basic sub-formations allow better maneuver. Cavalry or infantry formations could charge from behind passing by these gaps. Artillery guns also could stand in these gaps. Then formations do not need to mix or pass by one monolith big block infantry formation.

    Basic tactical formation for cavalry could create 15 units and cavalry brigade 120 units in visually split 8 basic cavalry sub-formations. They can create separate columns, lines and echelon formations with regular gaps between them needed for maneuvers.

    Cavalry brigade 120 units under General with Adjutant command in column formation, consisted of 8 cavalry squadrons.

    ………………………………………………………………….G. A ………………………………….General and Adjutant

    gap * * * * * * bigger gap * * * * * * bigger gap * * * * * * bigger gap * * * * * *....4 squadrons
    …….* * * * * *.……………..* * * * * *..……………..* * * * * *..…………...* * * * * *...in 2 ranks line
    ……… * * *………………….….* * *………………………* * *……………………..* * *……...3 units in front
    …….* * * * * * ………….…* * * * * * .……………..* * * * * *……………....* * * * * *.....4 squadrons
    …….* * * * * * ………….…* * * * * * .……………..* * * * * *...…………….* * * * * *...in 2 ranks line
    ………..* * *……………………* * *…………………….…* * *…………………….* * *.…..... 3 units in front

    Three cavalry units in front ranks could represent cavalry squadron officers.
    Then 4 squadrons in 2 ranks line formation stay behind next 4 squadrons in 2 ranks line.

    Cavalry brigade, 8 squadrons, 120 units under General with Adjutant command in line formation
    .………………………………………………………………………….G. A
    * * * * * *gap* * * * * *gap* * * * * * gap* * * * * *gap* * * * * *gap* * * * * *gap* * * * * *gap* * * * * *
    * * * * * *.….* * * * * *……* * * * * *……* * * * * *…..* * * * * *…..* * * * * *…...* * * * * *…...* * * * * *
    …* * * ……..…* * * …………..* * *…………. * * *………….* * *…………..* * *………… * * *….………* * *

    Cavalry brigade, 120 units under General with Adjutant command in echelon formation consistd of 8 squadrons

    * * * * * *gap* * * * * *
    * * * * * *.....* * * * * *
    …* * * ………….* * * ….gap
    ……………………………………* * * * * * …...* * * * * *
    ……………………………………* * * * * * ….. * * * * * *
    ………………………………………* * *…………… * * *....gap..............G..A
    …………………………………………………………………….......* * * * * *…. * * * * * *
    .………………………………………………………….……………..* * * * * *…..* * * * * *
    .……………………………………….…………………………………..* * *….......…* * *.....gap
    ……………………………………………………………………………………………………………..* * * * * *…..* * * * * *
    ……………………………………………………………………………………………………………..* * * * * *…..* * * * * *
    ………………………………………………………………………………………………………………..* * *….……….* * *

    These visually split 8 cavalry squadrons sub-formations in one cavalry brigade looks better and deploy units better.
    Regular gaps between basic sub-formations allow better maneuver. Other cavalry or infantry formations could charge from behind passing by these gaps. Then formations do not need to mix or pass by one monolith big block cavalry formation.

    These simple tweaks could improve bigger formations shapes, deployment and maneuvers.

    Artillery guns also require some easy tweaks.

    Artillery guns formation could create only ONE rank line with bigger gaps betwen guns needed for maneuvres. It would be fine include standard artillery battery formation 3 cannons and 1 howitzer. Bigger artillery formations are hardly manouvreable.

    Artillery battery formation, 3 cannons A and 1 howitzer H, could looks as fallows

    A..bigger gap...A...bigger gap...A...bigger gap...H

    Howitzer eventually could stay behind cannons, because howitzer can shot in high trajectory, but cannons shot in flat trajectory, they can not sensible shot behind another own squad. In other case cannons could shot firendly fire and inflict horrible losses in own units.

    Mortars also could stay only in one rank line, because their gunpowder smoke can limit vision.
    Even ghost manned artillery needs some free place for operations, they have to see enemy targets and properly take aim on them. When artillery guns stay in flat ground behind other units, they could not see enemy targets, could not shot accurate.

    Therefore artillery guns in plain terrain could stay and shot accurate only in first battle line.
    Artillery guns could stay behind own units only when they are deployed on higher elevate ground.
     
    Last edited: Dec 11, 2016
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