We have so far discussed so much stuff, mainly concerning artillery and formations and almost nothing regarding cavalry. Critical for the battlefields in those times, yet there were several issues with it in the original C1. The first one is speed. With exception of the Hussar type units ( I include the sich cossacks/croats here too ), the remaining cavalry was utterly slow. I do not remember even a single Millions game where one of the sides would want to win and use anything different of fast cavalry. I think cavalry needs a crying adjustment and that should be some form of charge and higher difference in speed between units. I have done comparisons and sending a dragoon, guard, rider and cuirassier, they`d reach the other end of the map by a small margin between each other, in battle it was absolutely obsolete to consider speed between these units. I know fatigue has been discussed, but with cavalry this takes a completely different form. Slow stamina recharge like the musketeer rate of fire column and faster charges is something, I believe, critical to be added. It was done in AC and was great ( loved the fast charge of the Don Cossacks ). That would make heavy cavalry far more useful. Second one is armour. Cavalry had much higher hit points and cold steel attack power which I believe was sufficient. Bare riders and later cuirassiers allowed for massacres of pike formations, an attribute which might come from the incorrectly specified defence parameters against piercing hit and weapon attack type. Anyways, I think a change it armour should be applied by the developers, keep the armour rating against slashing ( swords/sabres ) as it was or similar, keep the shot armor, or adjust it accordingly if firepower is to be increased and reloading time decreased for firearms ( please, do so as in the mods ) and reduce the piercing attack defense. The easiest way to disable a rider is to attack the horse and that was done all the time. Third point I believe as important would be the add-on of firearms to cavalry. Riders could wear pistols - short range of fire, lower damage and long reload time which attack to have an on/off from the command menu. Dragoons should have sabres and enjoy a lower sabre type of attack ( so ineffective against armoured enemies, such as 17c pikemen, 17c armoured musketeers or armoured cavalry ). Hussars and some other light cavalry types I believe would be best having a sabre attack only. Don Cossacks carried a short musket along with the pike. All these could expand tactics to a new level without making the game too complicated and at the same time to sweeten the player`s experience. What do you, guys, think about such implementations?