Discussion in 'General Discussions' started by Nowy, May 21, 2015.
But in most cases it is useful to be fast.
Oh, that. Yes for sure. The problem is when speed defeats all other abilities. Speed is a great ability and should definitely give you a huge advantage but so should all other skills required in RTS (like strategy and information) and specially the strength of your strategy.
My main wishes would be:
The formation system of Cossacks 2
A zoom level, unit count and size of maps of Supreme Commander
And random generated maps.
A man can dream...
I just wish that they make the game just like Cossacks 1, most of what Nowy wishes doesn't sound like Cossacks at all.
My wishes are for C3 game, but they are just like C1 game.
Add some more units, improve nations balance, units statistics, tactics, weapons and soldiers behaviours.
Even simplify few things e.g. squads sizes, boats, peasants work. I propose add morale, fatigue, buildable roads, fortifications, bridges and improved combat system.
Many of these things already exist in Cossacks style games or mods.
It is not too hard implement them into C3 game I suppose.
Dynamic gameplay for 7 players will be still avaiable, even GSC implement all my wishes into the game.
I know this is a C1 remake, but Cossacks 2 had some very good features - especially the way the regiments worked and the way that resource villages were so important to control (and were a source of reinforcements) - and I hope they won't miss them out.
Of course, there's a lot of new stuff they should be looking at too, especially new play-modes.
If they add a option to build roads would be great (C2 idea) with the obvious movement bonus for groups (for example if the destination point its into a road that unit will avoid to do cross country).
I would like to to see manned walls where troops will defend during a siege. I ma sure the devs will improve the AI in single player so that errant troops wont be stuck at a tree or march up and down a hill by the thousands like the undead in the Walking Dead.
THinking about that idea makes me come to the conclusion that it would make the game a lot more defensive and harder to attack. So it's a not a good idea. The attacker heart should be benefited and not someone who sits on his ass doing nothing.
If properly balanced, it should not be a problem. The person sitting on his walls cannot secure resources outside of these walls. So attacker will have a tremendous amount of resources more than the defender. For this reason, the pop cap should be almost unreachable high.
That brings another question, mines should be away from base? I mean, randomly all around the map
I would like also to see in C3 manned walls! It's my dream, so by that we can introduce an advanced siege warfare that didn't prexisted in the old cossacks!
Few at the main base and the rest divided over the map, I guess.
C2 had so many things that were just great ideas. The villages (mines) concept was a great idea, and very creative way of collecting resources. A very large part of the game was map, and village control.
A little question, talking about C2...there was something like the Random Map feature of AC or C1? cause all time I saw scenario games like.
I don't think any RTS game but the AoE series had a random map system.
Well..maybe i should say...skimirsh mode
Yes C2 has a skirmish mode. but they were on designed maps. The roads was the issue with the random map generation. C2 did have the ability for generating maps, but not with roads which were a major part of the game.
Therefore developers should include in C3 game buildable roads, bridges and mines locate away from bases.
Then players could build roads, various bridges, villages around mines and fortifications. These elemensts allow faster transport resourcs, move soldier squads and strenghten defence in key locations.
Random map system could create landcape and resources. Players could build all buildings and other constructions. These add more strategy aspects into the game. Economy, logistic and strongholds were very important in historical warfare at that times.
My wish list is a short one: make a C4 game with real new features involved. C3 looks like recycled C1 game. Too bad. There is no point in making "wish list" for C3 game, if the developpers clearly insist, that it will be a re-make. Make us (players/buyers/fans) a favour and incorporate widely wished features into new game.
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