At start I would mention this everything is just my humble opinion. Problems: 1. Market Economics: - In Multiplayer its all wrong, you don't have 6 resources, you have just 3... or 1? 2. Sux Maps: - Maps are totally boring. No difference no strategic points (leak of game designers - auto-generated map) 3. Balloon: - It's legal cheat, you just taking away basic of RTS what's scouting element. Why these are problems? 1. Market Economics - In this game are 6 resources (ppl thinking about 7th LOL) and this end up like 3 res game, rest you just trade, in some case even only 1. Yes it is possible to win a game with gathering only food and you can make very good up and running economics for everything, then you can expand gathering to stone and wood. So for god's sake why are mines in this game? Most valuable resources pillars of this game and you don't need to gather them because is more effective to trade it. 2. Sux Maps: - Maps does not have any strategic points what players could exploit or get advantage. Maps are totally same, I don't care about different positions of mines and hills. It's all just about plain 75% of MP Games - 100% Quick Match Games. That's why massive production of units works. 3. Balloon: - It's nothing more to say about this, need to be gone Suggestions to solve problems: 1. Market Economics: - Peasants should be limited by 30-50 per town hall or/also I would separate Iron and Coal so it can be bought only for Gold and you cant trade anything for Gold only way to get gold is Mine. There is no way that you could supply army with trade market, so either way you can afford army or they won't shoot. In the end war is expensive so you should have some reserves when you go into fight. 2. Sux Maps: - If there would be fixed Market Economics you can start thinking about more interactive maps. Big recomendation here is to make maps by manual design so you can implement factors better then generator. Now you can't build huge army only from your base, but you need to reach for more resources. So in this point we can make very interesting strategy point to fight over what's mines and that's just start. On map could be more strategic points with smaller or higher priority. Map control should be rewarded. 3. Ballon: - There is one option how to keep balloon and it's making it temporary for 45-60 sec. I will keep this updated with more suggestions, also thinking about getting into Mod, but I'm more interested in making own campaigns so will see.