So I had a think about it and already I know there are 3 things this game needs more than anything, so before I start the eye candy mod (which wouldn't take too long to do and is not too important) I would like to start a mod called the "Essentials Mod" which would have the following: Trade Mini Map Signal Towers built into wall structure All will require coding changes which means source code which obviously GSC won't make available for obvious reasons, but I can look into it. It shouldn't be too hard to implement trade as its a matter of making a waypoint to an allies market, waypoints are already available in the game so thats easily solved, pack horses/mules are already in the game so its just a matter of them being produced at the market again this is easy. The coding side of it is a matter of working out for x amount of time/distance the pack horse travels from allied market to players market and x amount of gold it brings. Trade would also be done by sea, so from the shipyard to allies shipyard, if anyone has some images of what a merchant/trade ship should look like from this period, circa 16th/17th century this would help my modeling side of things. Other question is should a merchant/trade ship be armed? Or rely on a convoy of ships for protection? Mini map signal like the one from Age of Empires 2 when you can signal to your allies on the map something important, this is essential for multiplayer. Towers built into walls shouldn't be too hard because already you can build gates into the walls, so would need to find the snippet of code responsible for this and go from there.