Multi-Civ Disabled/Enabled

Discussion in 'Suggestions' started by Poppadomus, Oct 14, 2017.

  1. Poppadomus

    Poppadomus Member

    When playing games when capture is enabled would it be possible to make it so that you can only control villagers actions/movement and not have them be able to build their respective nations technologies.


    This is a problem with capture games, someone captures the most nations they become the most powerful often through luck.
     
  2. Falc09

    Falc09 Active Member

    Has nothing to do with luck. Players perform early raids and attacks on purpose! I sometimes sacrifice a whole army in an direct attack against the opponents town in order to capture a single peasant because having a second or third nation is of incalculable value.

    All one can do is guard the mines and centers and destroy them if capture is inevitable. Make sure to retreat peasants towards army troops if enemy raids happen.
     
  3. Ftoomsh

    Ftoomsh Well-Known Member

    Both posts above are true in the main. Which style of game you like to play depends on personal preferences. It would certainly be good to have different options for what captured peasants can do. How about;

    (a) default
    (b) economic tasks only
    (c) expensive military

    Option C would mean existing nation inflation rates applies to new buildings of the new nation too and would permit no more diplo centres.


    Say you had option C set and you had 2 town centres, 2 barracks, diplo and one stable. Then the new nation town centre would cost the 3rd T.C. inflation cost for that new nation. The next barracks would cost the 3rd barracks cost for that new nation. The next stable would cost the 2nd stable cost for that new nation. It's a boost but not an insane boost. You could even decide to burn down the existing stable (say you are Bavaria) and get Poland's stables (say you captured Poland). If you are already Bavaria then you will get a bigger advantage from capturing Turkish or Russian peasants than say French peasants. Just an idea. :)
     
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