News and Updates Discussion

Discussion in 'Announcements' started by Field Marshall, Sep 9, 2015.

  1. Nowy

    Nowy Well-Known Member

    I noticed that earlier and asked in other thread who is this new Nowy which give me likes under my posts few days ago.
    This is strange that TWO Nowys are registered on this forum. I am Nowy well-known member registered in May 2015 and new Nowy was registered in December 2016. How this could heppened?

    Can somebody improve this or change nick name for second Nowy?
    Nowу likes this.
  2. :D

    "How this could heppened?" - Presumably, some letetrs of the nick - is a non english char(s).
  3. Nowy

    Nowy Well-Known Member

    I do not know what you mean, but there are pobably other issues. Maybe sombody try make strange jokes.
    As you can see new Nowy do not write any messages only put likes under my post when I am absent in the forum.
    There is very strange and I have an upset with this strange case.
    Nowу likes this.
  4. Nath33killer

    Nath33killer Member

    Bro I don't understand you the game is dead everybody tell you to shut up when you say the truth about it or when you suggest improvements with very big threads and nothing has changed since the beginning so why don't you give up ? I mean if the game was slightly improving because of clever but lazy devs that would be k but they are both and only one single DLC has been add to the unplayable game, which changes nothing but details... there is enough for anybody to get angry, actually in your case very angry, and leave the community. And beside that, staying I think is making even the poor stupid majority of this chat more mad as time goes on, it's bad for everybody, as they don't listen to you, you are wasting your time here. Finally, I have to remind you that I agree with you for most comments you posted so we are friends I tell you that in your interest.
  5. Nowy

    Nowy Well-Known Member

    Bro I can undestand your point, you wrote true, but there is also my point in this matter.

    I would like to see good RTS based on historical units and Cossacks series was good base to do it.
    Therefore I created many threads with numerous suggestions, even detailed propositions and discussed many aspects.
    That was my positive feedback for this community, developers and moders which could work over this game.

    They of course do not listen to me, few moderators even tried make me some troubles, but I do not give up, becouse I never give up when sombeody try make me troubles or try tell me shut up. I know, that get on their nerves, but this is the best and civil method for their bad, short minded behaviors.

    When GSC made only cosmetic changes for C3, which suffered with lot of flaws, then I openly add many critical remarks and next suggestions. These could brake their good frame of mind and they could make more improvements and postulated changes in the future, I suppose.

    They can not say, we have made great game, added DLC, improved some bugs and everything is fine now.
    Such words would not be good for them, for players and fans.

    That's why I stay here, write critical remarks, these still can get on sombody's nerves and maybe inspire to better work.
    This is in their interest make better game. In my interest is to see better game. So, they could work for my interest too.

    Even my writings will not bring expected effects, fans will can see, there are ideas how to make better game. :D
    Last edited: Jan 9, 2017
    Nowу likes this.
  6. Ebel

    Ebel Moderator Staff Member

    Making suggestions is fine Nowy, as long as it doesn't turn into spam or spam like posts as per forum rules.
  7. Nowy

    Nowy Well-Known Member

    I never wrote spam! However I can repeat many things in my messages when there are not expected reactions.
    For example, there are not postulated changes in this game and discussions run a ground.

    Fans many wishes are ignored and few moderators here try show their "greatness", these in fact cramp discussion and brings down forum activity. I can say, allow people discuss, make critics and suggestions, how they like.
    This is much better than few moderators good frame of minds and silence.
    Nowу likes this.
  8. General WVPM

    General WVPM Member

    Original complaining nowy uses a y with character code 121, liking nowy uses a y with character code 1091.
    y vs у
    The first being the European y, the second the Cyrillic у. (this might indicate that liking nowy is Russian)
  9. "(this might indicate that liking nowy is Russian)"
    Maybe. But codepage maybe yet - a cyrilic family?...
    (and cyrillic 'у' even avalable to input from ANY country via character table in Unicode mode)
    (more: really Russia(ns) no exist from 1917 year... All russians - is a TV/self-lie fake)
  10. Kamilow

    Kamilow Well-Known Member

    Good things to add / improve in the game:

    1. Increase Winged Hussar health points.
    2. Create a desert map ( not only grass pfff....)
    3. Add Bedouins to Algieria ( this unit must be in the game , Algeria should be stronger)
    4. Add Stradioti Cavalry to Venice ( this is main faction right? And they no have even one unique unit so.....)
  11. Ftoomsh

    Ftoomsh Well-Known Member

    1. In OCMODLITE, which is very near release, we (Old Cossacks Clan) have buffed the Polish Winged Hussar. It is stronger and produces faster, though we have to be careful not to make it too strong and too numerous. We don't want any nation to have a "super-unit" that automatically wins the game for that nation at any phase. We are also considering giving the Winged Hussar formations and having it as the only fast hussar-like cavalry that gets formations enabled. Again, we have to be careful to make sure it is good but not too good. Other nations have to have at least some counters even if these counters involve a mix of units, formations, tactics and strategies. For example, as OCMODLITE makes 17th C muskets viable (they produce at the same speed as pikes and their base shot power and head-shot percentage are lifted) then a combined group of a large square of pikes (with extra formation and stand-ground bonuses also in mod) with a formation of muskets inside the square (we haven't introduced casualties from friendly musket fire yet) would very likely well withstand a charge of a formation of Winged Hussars. The outcome would depend on numbers and upgrades on each side. But let Winged Hussars (WH for short) catch you on the march and you would be in big trouble. Of course the WH have speed. They can avoid such standing ground formations and go for the flank of the enemy base.

    How does one defend this? When we get the balance right from repeated real game testing I suspect a combination of fully upgraded heavy horse backed by some shooters and judiciously placed towers could help. People will have to start using towers, fences and stone walls, even just in early partial section to reduce dangers of flank attacks on bases. Poland are the kind of nation that can force you to stay on the defensive for a long time in a zero peace time or short peace time game. We can't change this without changing Poland itself too much and then Poland would lose its uniqueness in the game. If you random draw or choose a more conventional 18th C nation then you just have to suck it up, play a strategic defense, weather Poland's powerful phases and hopefully reach 18th C where matters will even up much more, certainly in this mod.

    2. I have it on good authority that someone is making desert maps. I don't want to steal that person's thunder. That person will announce and release when ready.

    3. Cossacks 1.35 had Bedouins or at least the baddog mod added them, I forget which. I feel confident that they will be officially added sooner or later although I have no inside knowledge about this.

    4. Not sure what Stradioti cavalry is. I would have to research it. Down the track we will add new units to the prototype OCMODLITE or to its full successor OC MOD 3.

    Update: Quoted from Wikipedia.

    "The stratioti were pioneers of light cavalry tactics during this era. In the early 16th century heavy cavalry in the European armies was principally remodeled after Albanian stradioti of the Venetian army, Hungarian hussars and German mercenary cavalry units (Schwarzreiter).[33] They employed hit-and-run tactics, ambushes, feigned retreats and other complex maneuvers. In some ways, these tactics echoed those of the Ottoman sipahis and akinci. They had some notable successes also against French heavy cavalry during the Italian Wars.[34]
    They were known for cutting off the heads of dead or captured enemies, and according to Commines they were paid by their leaders one ducat per head.[35]


    The stradioti used javelins, as well as swords, maces, crossbows and daggers. They traditionally dressed in a mixture of Ottoman, Byzantine and European garb: the armor was initially a simple mail hauberk, replaced by heavier armors in later eras. As mercenaries, the stradioti received wages only as long as their military services were needed."

    They sound interesting but should they be a full unit or a mercenary? I don't know. It could be both. As a full unit it would give Venice an historically accurate light horse. Lots of nations lack light horse in the 17th C in the standard game.
    Last edited: Jan 27, 2017
  12. [OC] Penwyn

    [OC] Penwyn New Member

    That's wonderful news to hear @Ftoomsh , I look forward to loading it up.
    Would it also be possible to maybe include the 17th C cannons that were a pert of the original Baddog/Sean Mod.
    Both the culverin and the naval gun, which I always wanted to be able to use as a "siege" weapon.....!

  13. Setakat

    Setakat Member

    They were in BtW as an official unit, however GSC has stated that they won't be returning to C3 as they "weren't useful". Don't know why, as Algeria and Turkey ingame apparently rely on Merc Dragoons for ranged support, so giving us a native alternative that can be healed and upgraded via academy upgrades with higher FP & Health, but slower training time (which compared to regular 17thc Dragoons is still damn quick) certainly seems useful.

    So for those of us that play Algeria/Turkey, we'll have to stick with 18thc Merc Dragoons, but since every man and his dog seems to want the 18thc Merc units locked until you do the 18thc upgrade (completely ignoring that the 18thc upgrade is nation specific, and the whole point of mercenaries is to hire foreign troops from another nation to go do X and not having to worry about supplying them with equipment as they should already have their own) which would remove these units from Ukraine/Algeria/Turkey. While its not a huge loss for Ukraine considering Archers tend to be better at building destruction IMO and Serdiuks high musket damage and range, its a fairly heavy loss for Algeria and Turkey.
    So Algeria will need to rush even harder, and Turkey will need to train Janissaries for a ranged option, but as most people don't train basic musketeers since they take so long to produce, they'll also have to rush harder.

    I also apologize for the above. As someone who enjoys playing Turkey, being reminded of the fact that Bedouins aren't going to be officially added due to "reasons" presses a few buttons. This in turn reminds me that a fair number of people want the 18thc Mercs restricted until you advance to the 18thc also presses some buttons as the Ottoman Empire never carried out the 18thc reforms and as such don't have an 18thc upgrade and will not have access to 18thc Merc Dragoons which I tend to use for skirmishes since they don't have a native Dragoon unit in C3 to skirmish with and... I'll just stop now. You can probably see where this is going to end up.
    For now I'll just contend myself with modding in a custom Dragoon with the Light Cav visuals to Algeria/Turkey every time a patch drops until a mod gets made that gives it a proper visual. Or I finally figure out how to get a Janissary riding a horse.
  14. Ftoomsh

    Ftoomsh Well-Known Member

    I hear your frustration and totally agree. The Bedouin was a great unit. I loved it. Great graphics but poor parameters. That's easily fixed, just buff the parameters. I did exactly that when I re-balanced the original OC Mod of BTW 1.35 + Baddog. Bedouin were made stronger but not as strong as 18th C drags. They produced in less numbers but had more hitpoints. Overall, the 18th C nations still retained an advantage in mounted muskets but the gap was not as large. Both Turkey and Algeria had the Bedouin. In addition, baddog had given Algeria the bashibazouk. Not quite historically accurate as they were actually in the Ottoman army but never mind, they were great. Turkey's Jannisaries were buffed and I gave Turkey the ability to go 18th and then get 18th Jannisaries. They were good but not as strong as fully upgraded 18th C muskets. The idea was to keep the turbans in the game in the 18th C with some chance. The turbans payed for this by being a little nerfed in the 17th C but it was still better to try to win early and middle game with them, not late game.

    Well, as our (Old Cossacks) OCMODLITE and then OC MOD 3 mods proceed long term , we will bring these units back if we have to make them ourselves. Historical accuracy is fine but each nation must have some chances in all or most phases of the game. Some will say it's not accurate for Turkey to beat Russia in the 18th C but this is not nation vs nation. This is an out-lands clash at the brigade level. Three thousand Russians taking on five thousand Turks is an out-lands or border clash (more or less). It's not whole nation versus whole nation. The turbans should have a clear numbers advantage but inferior troops. That's the way to balance mods anyway, in my opinion. And turbans simply do need some reasonably good shooters or they get mowed down by quality 18th C muskets.
  15. Ftoomsh

    Ftoomsh Well-Known Member

    We are planning on all these things happening sooner or later. But we are getting the basic balance right first with existing nations and units. As OC you can go to our members area and get the mod right now. You need to know how to unzip the file and put the folder in the mods folder of the game and enable it. That's all! :)

    Join us in games. We are playing and testing the mod at about 10:00 am to 1:00 pm Eastern Australian time. That's Friday, Saturday and Sunday evenings in New York time. If you work on London time (for example) let me know when you can play and we can meet up. I will figure what my time will be. I am retired so I can play anytime pretty much, provided I get 6 or 7 hours shut-eye somewhere in the 24.

    If you want to practice against the AI, use 5,000s resources, moderate mines and any peace time you like. Play against Impossible level. It's not Impossible but it's sorta okay for learning. Only land army games are modded and balanced so far. Navy balance will come later.

    Cheers m8!
  16. Foeurdr

    Foeurdr Moderator Staff Member

    Concerning Turkey on facebook they replied this to one comment : "Cossacks 3 There will be an extensive update for Turkey in the future, we can promise you that"
  17. (OC)Fotheringill

    (OC)Fotheringill Active Member


    It is heartening to read that the world revolves around Australian and New York times. We need to continue to stop all of the Greenwich Mean Time nonsense. Henceforth, we can just say New York time +14 or whatever you are.
  18. icosferu

    icosferu Active Member

    lol. new york+x is better than gmt+y?
  19. Ftoomsh

    Ftoomsh Well-Known Member

    Actually, I find it heartening that the world does not revolve around Australia. We are a long way from almost everywhere and have a big moat around us. However, our continent's interior is very arid. There will be no 320 million (USA) or 750 million (Europe) populations for us... ever. But maybe that's a good thing too. I like the open spaces. But no big population means no serious, heavy manufacturing. Swings and roundabouts I guess.
  20. icosferu

    icosferu Active Member

    you're from Australia, do you easily undersdand American or British speech? learning english, so it's interesting for me : )
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