OCMOD3 is running again. However, it is a cut down and simplified version. I rebuilt it from scratch and used about 10% of the coding effort to get 90% of the original balance. More of the vanilla parameters are kept this time round to reduce coding changes. Compared to vanilla; (1) Infantry life is doubled. (2) Musket range is increased by 50% on average. (3) Firing rate is halved (but still faster than previous OCMOD3). (4) 17th C Muskets are created a little faster. (5) Flat market and OCMOD3 style economy are back. What's missing or changed compared to the old OCMOD3? (1) Musket shot mechanics go back to vanilla system (apart from changes above). (2) Different formations no longer march at different paces. (3) 18th C unit production is slowed again to keep numbers a little more under control. (4) Costs are further shifted from upgrade costs to unit creation and maintenance (consume) costs. Note: The further shifting of costs allows players to get upgrades "out of the way" earlier in the game progress and to concentrate more on military action in the late game. Having said that, the number of upgrades is the same as vanilla. Heavier unit creation and maintenance costs can mean that late game economy damage can be critical especially if you play the "no market" option. The future of OCMOD3? I am not sure. Ranked fire, friendly fire effects from muskets and morale effects are distant, slim possibilities at this stage. I will be experimenting on them. No promises though. If there is support for the formation and reload effects (by General WVPM) being added back in to OCMOD3 I might be able to add back in parts thereof. This would bring back features like different formation speeds, no reloading while moving and proportional range damage effects. Again, no promises at this stage. Balancing? Fine rebalancing will be ongoing. This new iteration of OCMOD3 does alter game balance. The tactical balance is probably more like vanilla again so the playing switch should be easier. The strategic balance is still quite different from vanilla, which is the whole point of OCMOD3. Cheers, Ftoomsh ("Crazy Cossack" on Steam).