Patch Notes 20.11.2016 (

Discussion in 'Announcements' started by colonelburton, Nov 21, 2016.

  1. colonelburton

    colonelburton Active Member

    The Big Maps Patch is here + 8th player!
    Community Announcements - Ferox (Developer)

    Today is the day, dear friends!

    We are thrilled to announce that the B-day day has come and by B-day we mean the BIGGER MAPS day! Yes, you heard that right – from now on you are able to choose the map size in Cossacks: from standard maps up to gargantuan battlefields, that are 4 times bigger than any randomly generated map prior to this patch!

    How much exactly bigger they? Well, here are some numbers, hold onto your hats:

    1. Normal – the size that was used in Cossacks 3 by default.
    2. Large – x2 times bigger than Standard in C3 and x3.52 times bigger than Standard in C1.
    3. Huge – x4 times bigger than Standard in C3 and x6.26 times bigger than Standard in C1.

    But we still have a trick up our sleeve. We thought that only 7 players may feel a bit lonely on those huge maps, so we went on and included an additional 8th player to the game! From now on you can finally participate in thrilling 4 versus 4 skirmishes or bone crushing 2v2v2v2 battles – it’s all up to you.
    We also fixed some minor, yet still important bugs that troubled some of users: dealt with some issues that occurred for certain achievements, tweaked AI behavior in general and particularly on naval maps and much more! More details below.

    Patch Notes 20.11.2016 (

    Major changes

    1. Player can now select the size of the map in the lobby. Caution! They are still in beta, so bigger maps may require additional RAM and processing powers (to be more precise, 3 or more GB), so players with lower-end PC may experience performance issues and increased loading times. We thank Andrey Krysuk for his help with this feature.
    2. Added 8th player to multiplayer and random battles. We thank Andrey Krysuk for his help with this feature.
    3. Reduced an area around buildings that restricted other construction from being placed nearby. Now cities are more compact, with more space to place buildings.


    1. Fixed a bug, that removed unit upgrades from the game.
    2. Fixed a bug, that allowed players to build multiple diplomatic centers in one game.
    3. Fixed an issue when an end game statistic screen displayed an incorrect amount of sold resources.
    4. Fixed an error with the selection frame, when the speed of scrolling with keyboard and mouse were different.
    5. Fixed a bug, when a replay with a long title was not loadable.
    6. Fixed a bug, that prevented Turkish warehouse hotkey from working correctly.
    7. Increased the construction time of a Turkish yacht to the same as a European yacht.
    8. Reduced the delay between unit disembarking from ferries (from 0.425 to 0.375)
    9. Fixed a bug that prevented archers and grenadiers from attacking naval targets.
    10. Fixed numerous bugs, that caused crashes during replay loadings.
    11. Reduced the defense of galley from 100 to 80.
    12. Put a restriction to speeding up the game with console commands up to 10x times.
    13. Added backwards compatibility between old saves with 7 players/standard maps and new builds of the game.
    14. Fixed a bug that caused crashes when players were viewing Fog of War
    15. Fixed a crash that sometimes occurred when player exited the game.
    16. Fixed a bug, that caused “Move & Attack” order to reset.
    17. Fixed an issue that made some units ignore player’s orders.

    1. Optimized the map generation process, now it’s quicker.
    2. Optimized general AI behavior.
    3. Tweaked AI naval behavior.
    4. Fixed instances when the game displayed catastrophic perfomance with a lot of units on the screen.
    5. Made some tweaks to optimize the game for computers with 1-2 Gbs of RAM.

    1. Fixed achievements: “Grand Sultan”, “One for all, and all for one!”, “Old Fritz”, “Iron curtain“, “A bayonet is stupid, a bullet is smart”, “The Thunderer”. We thank Alexander “Setakat” Bunn for helping us figure out this one!
    2. Added requirement of playing with starting resources lower than “Millions” to the following achievements: “The Architect”, “To the bowels of Earth”, “City Builder”, “Fortification engineer”, “Black Friday”, “The passage of time”, “Capable war minister”.

    We are putting finishing touches on Mac & Linux versions of the game and will publish any additional info on the release in the nearest future.

    If you’ll find yourself experiencing with our new patch, please disable any mods and check integrity of the game’s cache via Steam.

    Have a nice day!
  2. Fate

    Fate Member

    Ahhhh!!! Thank you for bigger maps :)
  3. colonelburton

    colonelburton Active Member

    I made a pasted copy of the announcement on steam.
    Yes it's a great patch, a great addition :)

    The dev have worked well despite the virulent criticism of some.
    I thank them and encourage them to keep working, cossacks3 become best at each patch :)
  4. xillibit

    xillibit New Member

    Thanks for the dev for all these fixes

    Something i had noticed, it's missing the way to see canon range like in C1, we had the possibility to see the range for artilery, canon on towers and maybe canon on ships. I don't remember exactly for this last.
  5. Commodore

    Commodore Active Member

    Cant wait to test this ! Well done devs ! Next up : multi player ranking system please
  6. [KGR]Mustang

    [KGR]Mustang Member

    Some things in this patch are really good. But I just tested it and the massive performance problems are still there. When you must play with around 1-10 FPS in bigger battles it is no fun at all. This has to be fixed. Otherwise it is senseless to make all these other updates and improvements.
  7. Francesco_Cavalli

    Francesco_Cavalli Active Member

    This looks great, well done!
  8. Ferox

    Ferox Administrator Staff Member

    Thanks for posting! Got lost in things.
    mvlabat likes this.
  9. Setakat

    Setakat Member

    Was wondering when this update would show up. Going to enjoy the larger maps and being able to pack buildings closer together (especially houses)

    Also, can anyone confirm if the Kings Musketeer defence upgrades are still broken after this patch?
    Last edited: Nov 22, 2016
  10. Nowy

    Nowy Well-Known Member

    I got mixed feelings with this patch.

    From one side you add bigger maps, allow play the game for 8 players, made lot of fixes and optimizations, that's good.
    However I predict next toubles on big maps with 8 players. When people get some lags on smaller maps, they could meet similar or worse lags on bigger maps with more players.

    What is more it is hard to believe that bigger maps and 8 players could improve this game for more customers when
    basic things still are the same. Old C1 features in 3D graphics did not find many customers.

    This mean there are more important things to do, I suppose. Something more in this game is necessary.

    That is a problem.
  11. mvlabat

    mvlabat Member

    Now that can be called the true release! Thank you, GSC!
  12. colonelburton

    colonelburton Active Member

    No problem, it was a pleasure ;)

    I confirm the improvements of kingmusketeer not work and the reason is simple: In the country.script file the kingmusketeer has an S (line 1521)

    case cid of
    _fra : member := 'kingsmusketeer'; (Remove s for it to work)
    member := '';
    if (member<>'') then
    case cid of
    _fra : SetUpgStructFoodGold(upgstruct, upgplace, member, 1, 2000, 1350, True, 1, 1500, 2100, True, 1, 5000, 3300, True, 1, 10500, 4400, True, 1, 12600, 5500, True, 9, 40000, 6000, blacksmith, ''); // Korolrv_Mus
    yquinox likes this.
  13. (OC)Fotheringill

    (OC)Fotheringill Active Member

    I was thrilled to play 4v4's on a 2X map. Thank you Devs.

    Question- Are the starting positions random? It seemed to me there is always someone with his butt stuck up in the air deep in enemy territory.
    Is it more one side against one side with a 4x map?
  14. Commodore

    Commodore Active Member

    Loving the bigger maps. I could use more resources close to home though, they seem to have the same number of nodes on a big map as a small map, just more spaced out. I would put loads more mines and resources in the bigger maps like there was in C1. The excitement of discovering you have 11 gold mines in your country was fantastic back in the day !
  15. (OC)Fotheringill

    (OC)Fotheringill Active Member


    I saw what you meant last night. I usually play normal mine resources. I will fiddle around this evening with rich mine resources. If you have already done this, please let me know here.
  16. Zakxaev68

    Zakxaev68 Active Member

    Tears of happiness you brought community most asked for setting! Progress made big.
  17. Original-Cossacks-Player

    Original-Cossacks-Player Active Member

    Mortars wont fire on ships, or other mortars or units, they should be able to fire on anything just like in the original Cossacks.
  18. Zakxaev68

    Zakxaev68 Active Member

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