Patch Notes 21.04.17 (

Discussion in 'Announcements' started by Bodun, Apr 25, 2017.

  1. Bodun

    Bodun Administrator Staff Member

    Dear friends!

    As we`ve promised, work on improving the balance is going on. After thorough analysis and testing of your suggestions and recommendations, we`ve done some major fixes and changes, which should make the game better. Also in the new patch we improved the AI Adviser (function from Guardians of the Highlands mini expansion). You can read more about these changes below:

    1. Reduced the critical (headshot) chance of muskets from 4 to 3.
    AI Adviser (function from DLC Guardians of the Highlands):
    1. While choosing troops to set on guard near buildings, adviser will try to use melee infantry.
    2. AI assistant won`t repair buildings which were set on fire by player via pressing the Delete key.
    3. Changed peasant selection algorithm used for constructing new buildings. Now it processes game priorities, size and time of construiction properly
    4. Now AI sets peasants training on infinte production, instead of building them one by one.
    5. Changed resource gathering priorites. Now adviser would send lesser amounts of peasants to gather food.
    6. Fixed an error, which caused adviser using units from squads to set on guard.

    1. Fixed an error, when units able to shoot and attack with bayonet weren`t able to attack in melee if reload time for musket wasn`t over.
    2. Fixed an error, causing some shooters inability to shoot from maximum range.

    17th century musketeer - Poland:
    - Reload time decreased from 3.4375 to 3.125 sec
    - Production time decreased from 6.5 to 6 sec

    17th century musketeer - Netherland:
    - Production time decreased from 7 to 6 sec

    17th century musketeer - Austria:
    - Production time decreased from 9 to 8.5 sec

    17th century musketeer - Spain:
    -Production time decreased from 10.5 to 10 sec

    Pandur - Austria:
    - Reload time increased from 4.375 to 4.6875 sec
    - Production time decreased from 9 to 8 sec

    Chasseur - France:
    - Reload time decreased from 6.25 to 5.9375 sec
    - Max shooting distance increased from 1000 to 1050
    - Production time decreased from 12 to 10.5 sec

    Highlander - England:
    - Production time increased from 7.5 to 8.5 sec

    Archer - Algier/mercenary:
    - Fire arrow max shooting distance decreased from 800 to 600

    Hussar - Prussia:
    - Production time decreased from 12 to 11.25 sec

    - Production time decreased from 27 to 24 sec

    - Hit points reduced from 4000 to 3000
    - Minimal attack distance increased from 550 to 650
    - Maximal attack distance reduced from 1400 to 1350

    - Hit points reduced from 500 to 400

    Multibarrel cannon
    - Added 500 protection against cannister, to prevent killing other multibarrel cannons standing nearby

    Frame gun - Scotland:
    - Hit points reduced from 3000 to 2500
    - Reload time increased from 2.1875 to 2.8125 sec

    1. Changed gold consumption:
    Light Infantry from 3 to 4
    Roundshier from 6 to 10
    Archer from 4 to 8
    Grenadier from 20 to 40
    Sich Cossack from 60 to 75
    Dragoon 18c from 60 to 90
    2. Grenadier (mercenary):
    Increased resource consumtion on shot from 2 iron 3 coal to 2 iron 5 coal
    3. Dragoon 18 century (mercenary):
    Increased resource consumtion on shot from 4 iron 5 coal to 4 iron 8 coal

    Last edited: Apr 26, 2017
    [PR]Ernest, -Fisher- and Kamilow like this.
  2. Emperor Highlander

    Emperor Highlander Highlander Staff Member

    Excellent thanks guys
  3. Commodore

    Commodore Active Member

    Question - what game speed are these timings on? normal, fast or very fast? And can you please publish the speeds for all 3 settings.
    Comment - Prussian hussars already produce the fastest don't they? I've not played Prussia for a while.
  4. Original-Cossacks-Player

    Original-Cossacks-Player Active Member

    How come GSC dislike Spain so much lol
    I've never even played against Spain in a multiplayer game, no one bothers to go them, there is simply no incentive, I'd like to play them myself, but you set yourself up for a tough game. Spain was a powerhouse during this games historical era, maybe some things need to change...
  5. Foeurdr

    Foeurdr Moderator Staff Member

    Since the new rebalance spain musketeer are really resistant against bullet and can provide a protection similar to pikemen during the firing fight while still being able to return fire.
  6. Original-Cossacks-Player

    Original-Cossacks-Player Active Member

    17th or 18th Musketeers? I'll have to try them out.
  7. Foeurdr

    Foeurdr Moderator Staff Member

    In both case, I was suprised to see one of my opponent use them instead of pikemen in a long peace time game (alonside with mercenary roundshier), and I was defeated soundly in the exchange of fire despite having similar amount of XVIIIth century musketeer with pikemen. Hussard took care of his shooters afterward. :p
  8. Hansol333

    Hansol333 Active Member

    that are good changes. Especially if you were creating mods, so far it was very hard to increase reload time without making them useless in melee combat.

    However there are still no AI changes.

    Sorry dev but the AI in random maps stops me from playing it right now.

    Impossible means impossible to lose. Even with +200% gathering rate it is still so easy to win.

    PLease make the AI in random maps better.
    -let them start with additional 1000 resources and 10 peasants for a quick start
    -let all units train faster
    -change the order of building stuff and performing upgrades.

    BUT MOST IMPORTANT: make them more aggresssive, let them attack constantly, stop that they retreat because that is so boring.
  9. [PR]Ernest

    [PR]Ernest Moderator Staff Member

    According to me, that means you are good enough to stat playing multiplayer games ;)
  10. Hansol333

    Hansol333 Active Member

    I had some internet problems and unstable connection thats why I play offline for a time.

    However if you want to make a mod you want to test it against AI first and thats pretty bad if the AI is so passive and retreats constantly.
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