Hi, I've been told that calculation I use on Units Stats might be incorrect for melee units due to ignoring (assuming these are equal) attack pause. Hence my question: How to get the pause for melee attack? For muskets you can find the number under Code: TObjBase.weapon[i].pause but for sword / pike it's always 0. Is it always equal for all melee weapons? I've noticed that ingame-Encyclopedia doesn't have attack pause for melee units.