The game needs reload animations and order mince (order thin) providing 3 rank fire. This needs to be combined with implementation of no firing through friendly units. All of this would necessitate slower firing rates and higher head-shot percentages to balance shot with cold steel. This site below has some great pictures of the reload stages. Just scroll down a bit in the article. http://www.kronoskaf.com/syw/index.php?title=French_Line_Infantry_Tactic Not all of these stages would need to be depicted in a reload sequence. Even so, the question is this. Would a longer sequence of reload graphics entail more processing and lag? Could the engine drive it?