Hi, An idea came to my mind about Multiplayer browser (servers and players). No need to start Steam then C3 then MP to see them (you could see if it's worth starting beforehand) You can easily find players (see their score, played games (what's not visible now), whether they're playing - not easy now, etc.) Probably games in progress would be visible Probably as website (but could be independent app for Windows/Android/iOS) Unfortunatelly this would be just for info, no joining games (since C3 doesn't support such deeplinks AFAIK) The problem I faced so far is the communication protocol with the C3 master server. What I could find out is that after handshake first the client (C3 game or hopefully independent browser) sends player's (C3 account) e-mail then and then authenticates with C3 account credentials (e-mail, password and C3 user id). Unfortunatelly I got no response from the C3 master server after sending e-mail (probably I missed some bits or something). Note: I've used Wireshark 2 to see the C3 game <-> C3 master server communication Does anybody have more experience with TCP sockets?
I managed to get response from the server - it's a lot of (like live view - updating rooms' statuses, maybe also chat) data. But still don't understand some values I sent in request (I just copy-paste what C3 game sent). And noticed that sending e-mail first isn't needed.