Translation of Q&A stream with the developers

Discussion in 'Announcements' started by Ferox, Apr 3, 2017.

  1. Ferox

    Ferox Administrator Staff Member

    Dear friends!

    As you remember, last Friday the lead developer of Cossacks 3, Evgeniy Grygorovych, streamed our first ever Q&A session with the community. Due to certain reasons, it was conducted in Russian, so some of you may had some troubles understanding it. Nevertheless, we collected all of your questions and Evgeniy gladly answered them during the stream. Below is the full translation of the Q & A session that answers on such questions as what awaits Cossacks 3, what are our future plans and what can you expect from our upcoming mini-expansion, Guardians of the Highlands, and much more!

    Q: Do you plan on updating the interface?

    A: No, from the very beginning we wanted to recreate the atmosphere of the original Cossacks, which many remember from their childhood. We wanted to create a very similar, recognizable UI… More “modern” look you can most likely get from the (user created) modifications.

    Q: Is the game going to get on sale during some holiday?

    A: Well, each release of the new DLC / update is a reason to celebrate, so we’re trying to put our game on sale during such periods. It’s quite possible that Cossacks 3 will go on sale when Guardian of the Highlands will hit the Steam store.

    Q: Why you didn’t release the Mac and Linux versions today?

    A: We had some technical difficulties, but soon enough everyone will get access to the open beta, you need to wait a bit. We really underestimated the task.

    Q: Will there be any official tournaments any time soon?

    A: Yes, we are working on it. We also support community made competitions.

    Q: How long o you plan on supporting Cossacks 3?

    A: We have a First year plan, it’s set in stone. So until September we shall regularly update the game and we plan on releasing 2 more DLC for deluxe edition owners.

    Q: Do you have any ideas for absolutely new games?

    A: We have some ideas, for both completely new games, and continuations of our older titles.

    Q: Will you enable the price progression for mercenary dragoons when you hire them with a “Shift” button?

    A: Well, after the latest dragoon nerf they are not the force they used to be anymore. There’s no need for this anymore.

    Q: Do you plan on implementing clan system into the game?

    A: We want to introduce some kind of clan system into the game. It’s a necessary thing, but we can only implement it when the ranked game will stable, when the main game bugs will be squashed… Only then we can add a clan system to the game, as the future of the game is with it.

    Q: Will there be any manuals for mod creators?

    Yes, we plan to create some manuals. Right now they are made mostly by other modders, but we shall civilize the, add intricate nuances only known to us… But again, this is a question of a few months… We shall also polish the game editor, make it more user-friendly, like in the original Cossacks.

    Q: Do you want to make the game more e-sports friendly?

    A: I think that the community makes the game e-sport ready, no the developers. Most of the modern e-sport hits were made by the players, they were modifications (Eugene is referring to DotA and CS). The developer can never guarantee that he’s making a hit, while the players can, they are not afraid to take risks.

    Q: Do you plan on adding a coop mode for two players, so that they would be able to play as the same nation/color?

    A: Yes, I want to implement this possibility. Playing as the same color is great. I hope to add this within 2-3 patches, from a technical point of view it’s shouldn’t cause much trouble.

    Q: Will you fix the re-host?

    A: Yes.

    Q: Will you bring the patrol order back?

    A: Actually, the modders already brought this function back. So, there’s a high chance it may make a comeback, if the modders will be generous enough to share it with us. They usually do.

    Q: What will happen to the English Highlanders after the release of Scotland?

    A: England will still have its own Highlander, while Scotland will have its own unique units.

    Q: Do you plan to change the reload speed of the musketeers?

    A: I thought I would be able to release the new balance with the today’s patch. We have a build with a completely overhauled balance, where almost every unit has new stats. The main idea behind the changes: decreasing the production time of 17c musketeers, increasing their reload time and per shot damage. 17th century cavalry also got rebalance, now it builds faster, but has… less HP, so they won’t be “tanks” anymore.

    Q: Will there be any additional eastern nations?

    A: We have some eastern nations in development… the tatars, for example, we are evaluating right now if they are suitable for the game. We also have some ideas for more… eastern nations, but we are not ready to announce them yet. Yes, we want to get away from the concept of Europe… For example, Scotland won’t be a standard European nation, it will pay as a non-european nation in terms of economy and development. It won’t have the 17th century upgrade, but will have 2 barracks: for highlanders and lowlanders. The castle of highlanders will be quite expensive, but available from the very start. It’s a counterpart of the 18th century barracks, but it will give players a completely new experience, as they will be able to make a choice on which way to develop the nation. I’m sure the player will love Scotland. We plan on adding numerous interesting mechanics.

    Q: What unique units the Scottish roster will have?

    A: its own unique highlander archer, highlander with a sword, 2 types of cavalry units (fast and slow), unique officer and peasant (uncapturable, just like the Ukrainian one), and its own multibarrel cannon.

    Q: Will we be able to rotate the camera in-game?

    A: You do it right now with help of mods, but we plan on adding this as a n option. The rotation won’t be completely free, there will be a certain degree to which the player will be able to turn the camera, so that he won’t get lost on the battlefield. This is common in the e-sport games, this is considered (as a) good (move).

    Q: Do you plan on adding different bonuses to different formations?

    A: Right now no, as you can switch the formation on a go, it takes no time.

    Q: Can we expect additional game modes?

    A: We promised, and we will deliver on it, that there will be historical multiplayer / singleplayer battles. They are basically maps with pre-defined balanced compositions of armies.

    Q: Will we eventually be able to trade with our allies?

    A: Yes. But again, stability of the game is our priority, all things come after it.

    Q: When will the next DLC come?

    A: 3rd one – in the middle of May; 4th one – In August. We have a roadmap for the Deluxe edition content, you can check it on the Cossacks 3 Steam store page.

    Q: You plan to change the economy of the game, or stone + market is the only way?

    A: We’ll change the economy, along with efficiency of mines and food gathering. There’s a chance we might change the way wood is gathered, but, in the end, stone as the only solution will go. It will become one of the possible ways to develop your economy, not THE way. It’s what we strive towards, it will be the next iteration of the balance, after the unit changes.

    Q: Will you improve the ranked system?

    Yes, we will improve it all the time. In the near future – we want to add a possibility choose various game options: 5000/10 PT, 5000/20 PT or 1000/0 PT. I think that 1000/0 is the most interesting way to play. Yes, we will improve the quality of the game so that you’ll be able to play against an equal foe. Right now we use 1 v 1 mode, but in the future we might bring the 2 v 2 and 3 v 3 options back, it may even change with seasons. But right now it’s essential for mode to gather enough player hours, so that people will be distributed among the ranks.

    Q: How often do you plan to stream?

    A: Either each week, or from patch to patch. If lucky, it will be each with, with a patch.

    Q: Which nations do you love the most?

    A: Love playing as Ukraine, and not because of the balance, but because… The last nerf was a very strong blow to the Ukraine, but it didn’t solve the problem after all, we plan on balancing the hetmans a bit more. Ukraine requires a scrupulous approach to the game from the play, to value each unit. This ‘greed’ needs a very high level of concentration, it suits me.

    Q: Are the any plans for mines updates?

    A: Yes, but they will come after the unit and economy rebalances.

    Q: Is it possible to bring resources with your peasants to your ally’s storehouse?

    A: That’s a nice idea, never thought about it.

    Q: by any chance, do you plan on implementing some sound alarms related to resource management in the game?

    A: I think it’s a good idea, we’ll make it.

    Q: You plan to implement a global rebalance?

    A: Yes, we are preparing a global rebalance, after which almost every unit will have a new set of stats. This balance is planned beforehand, with future units in mind (Scotland included). This (new) balance takes in account up to 60 new unit concepts we have in development.
    Last edited: Apr 4, 2017
    ney, Aduhi, Loner and 3 others like this.
  2. [PR]Ernest

    [PR]Ernest Moderator Staff Member

    Great! I didn't mind Scotland, but I live it now :) Completely new experience and new game style nation - that is what fans enjoy.
  3. Kamilow

    Kamilow Well-Known Member

    Great! Looking forward for units for old and new factions!

    Tatars? Fantastic! Crimean Khanate , this will be something great :)
    [PR]Ernest likes this.
  4. Foeurdr

    Foeurdr Moderator Staff Member

    Great thing to read overall, I'm looking forward to all that been said.
    I didn't understand this question could someone help me ?
  5. Loner

    Loner Well-Known Member

    We were promised Modding Tools that the Developers used, is this still a possibility.;)
  6. RitterInRot

    RitterInRot New Member

    I think there is a little mistake, probably they mean stream instead of steam.
    Foeurdr likes this.
  7. Daddio

    Daddio Moderator Staff Member

    "A continuation of older titles?"

    Any chance that this could relate to ACFB, or even better C2?

    One can dream!
    Aduhi and Loner like this.
  8. Aduhi

    Aduhi Member

    "Q: How often do you plan to steam?"
    "I didn't understand this question could someone help me ?"
    Should be: stream (on youtube.)

    Q: Do you plan on adding a coop mode for two players, so that they would be able to play as the same nation/color?

    A: Yes, I want to implement this possibility. Playing as the same color is great. I hope to add this within 2-3 patches, from a technical point of view it’s shouldn’t cause much trouble.

    That is awesome! It would bring us different view on Cossacks 3 multiplayer.

    From me i could add spectator's mod to multiplayer.
    Foeurdr likes this.
  9. Commodore

    Commodore Active Member

    "We want to add a possibility choose various game options: 5000/10 PT, 5000/20 PT or 1000/0 PT. I think that 1000/0 is the most interesting way to play. "

    Its so simple, the options are already there. Just make any game ranked if the player wants it to be.
  10. (OC)Fotheringill

    (OC)Fotheringill Active Member

    I have only one comment/suggestiom-

    Use the modders and work something out with them. I was a bit perturbed to read above that the developers will be stepping back, finished or not, in six months (probably exactly one year from original release).
  11. Ftoomsh

    Ftoomsh Well-Known Member

    Yes, I feel a bit uncertain as to what this "one year plan" means. It might mean that major add-ons (new nations) will cease after one year and that major rebalancing of economy and military will cease after one year, in the vanilla of course. I hope that patch fixes of bugs and enhancements of game performance (like speed during high unit numbers clashes) will continue for at least another year after the one year plan.

    I am also sorry nobody asked questions like;

    1. Are we going to get a morale system in C3? Maybe as an option: Morale setting:- No Morale Effects or Morale Effects.

    2. Are we going to get friendly fire effects from muksets? Again, maybe as an option which the host can turn off or on.

    3. Are we going to get a reduction of units clumping and formations stacking? In other words can more requirement for unit "elbow room" be built into the basic vanilla game and engine?
    Loner likes this.
  12. Daddio

    Daddio Moderator Staff Member

    I have read in comments, from the stream, that they had no plans to implement moral in c3. They suggested that the possibility that the modders would be able to come up with a system.

    But also hinted that another game in the future would have a moral based system.

    Pure speculation, but possibly a remake of ether ACFB or C2 could be in the plans down the road.

    But my expectation would be a return to first person shooter would be first.
  13. Ftoomsh

    Ftoomsh Well-Known Member

    It is clear (to me at least) that it should be entirely possible to make a single engine for every possible RTS game (and very possibly for every possible FPS) at the same time as one large engine. I would call it AHUGE. I am not joking! AHUGE would stand for Algorithmic-Heursectic Universal Game Engine.

    Let us consider just the RTS side of it. First, you logically divide the "world" of the RTS game. You use logical boolean divisions as follows:

    Autonomous - Nonautonomous. (Alternatively, Intelligent - Nonintelligent)
    Animate - Inanimate
    Discrete - Contiguous
    Deformable - Non-deformable
    Pliable - Non-pliable (meaning stretchable, squashable, compactable etc. as a further refinement of deformable)
    Friable - Nonfriable (Special divisions to cope with sand, soil etc.)
    Aggregate - Nonaggregate (to cope with rock, walls, rubble)
    Organic - Inorganic
    Assemblage - Non-assemblage
    Destructive dissamblage - Non-destructive dissamblage
    Solid - Fluid
    Liquid - Gas ( liquids and gases are both fluid).

    And so on. With these categories you can apply Newtonian Physics, Thermodynamics and Artificial Intelligence principles appropriately to different constituents of the game world and make all elements obey in-game universal laws which are logically linked. Ultimately, the complexity, flexibility and nuance of such a model would be extensive and yet easily governed by the formulas applied for the physics and artificial intelligence(s) in-game.

    For example an equipped human soldier is;

    Autonomous, Animate, Discrete (a discrete body), Assemblage (when clothed and equipped), Non-assemblage (when not clothed and equipped and thus a core non-assemblage with an assemblage around that), as the core non-assemblage is subject to destructive dissamblage and so on.

    The game could then build equipped soldiers logically (I don't mean you see men putting on uniforms but you could later see men with tattered uniforms, no guns etc. Horse without riders, unhorsed cavalry men and so on. Or if WW2, you see tanks and men and men climb into and out of tanks, Manned and unmanned tanks and so on. Futuristically, you might have unmanned (drone) tanks operating via network centric warfare. The possibilities are quite endless. If a tank was an assemblage to a certain degree then there could be quite a few permutations and combinations of damaged, disabled and destroyed tanks to give visual and gameplay variety: any combination of track off, two tracks off, blast doors off (muntions locker blown out), turret blown off, holed, mutli-holed, scorched, burnt to shell and a few others.

    These are a few ideas but rather off-topic I know.
  14. Ferox

    Ferox Administrator Staff Member

    Mistake on my part, it should be stream. Evgeniy is not ready to share he clothes steaming schedule yet :)

    We won't step down if the game is not "finished". We're only half way there and look how much we have accomplished!

    I am not Evgeniy, but I hope my answers will suffice :

    1. No, there are no such plans. But Evgeniy mentioned that some modders managed to implement a moral system into the game.

    2. I haven't seen anything like this in works ATM.

    3. Right now no, as it would be a massive game changer. It would impact the game on the same level as a complete re-balance.
  15. Daddio

    Daddio Moderator Staff Member

    As a person who knows very little about game engines, code, and the like I have to ask. So much of this has been accomplished already by GSC. Clumping, moral, fatigue, balance, and it goes on an on. Is it difficult to apply to c3, or would this be a total rewrite of the code. would the engine work with such additions, or would another engine be needed?

    From the beginning you have let us know that C3 was only the start of a new, and better game system. Is this still the plan? And what is the end vision for the cossacks kingdom? What have those of us who loved the newer Cossacks (ACFB, and C2) have to look forward to?
  16. Loner

    Loner Well-Known Member

    I apologise if this has been answered elsewhere, but my question seems to have been ignored.:(
  17. [KGR]Mustang

    [KGR]Mustang Member

    When will the performance problems be solved to make the game playable?
  18. (OC)Fotheringill

    (OC)Fotheringill Active Member


    Thank you for the explanation. When one starts to read "between the lines" of what is printed, it often leads to speculation, poor assumptions and an error on the part of the reader. What I HAD surmised was that the devs had a contractual obligation with the marketer for support for a period of one year from release (to September 20, 2017) , at the least, To me, "least" means that is the minimum commitment time to satisfy the terms of the deal.
  19. Ftoomsh

    Ftoomsh Well-Known Member

    I must admit, I have not seen any mods with morale in them yet. But then I have not seen all mods. Does anyone know of a C3 mod which has implemented or is starting to implement morale in any way?
  20. Original-Cossacks-Player

    Original-Cossacks-Player Active Member

    Adding a proper morale system like American Conquest has requires source code access, we both know modders will never have access to this, so it can only be done by the developers.
    Hopefully American Conquest II will be released next, I've already done a thread as to why it is the most logical thing GSC would ever do, considering they have the Cossacks 3 engine, all they need to do is re-skin new units/buildings and program/code the morale system, 80% of the work is already done with the Cossacks 3 engine.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice