I know this type of topic has been already discused in 19th Cent. mod, but I want to divide this delicate topic from it in the new thread. I succesfully made my own animations for a unit (working with roundshier in this topic) ...lukewarm applause... and this means I have some questions about adding and smoothing animations in-game. Firstly, for those who don't know how to do it, you need converte .oss/.osm to .obj file and then make whole inside skeleton of an unit and do animation for all events (death, attack, idle...). Ain't easy and it takes time, but it's possible, which give us plenty of opportunities to create new animations and make units more vital. I used 3ds Max, C3ModelViewer and ossskinplugin (important plugin for 3ds Max!) Hint: Flip the V title in UVW Xform (in 3ds Max), otherwise the skin will be corrupted on object! Now I have several questions about files that are responsible for animations workflow. I already know that roundshier.aaf is responsible from "picking" frames from animation string. quesstion 1: How to create a variety of animation for one action? (idle0, idle1, attack0, attack1) I've seen this in 19th C. thread but I don't understand that correctly. Simple addition of "idle1, idle2" does not work. Logically there must be some file that infuencing the set of animations. I would like to add variety of animation and also add new animations (roundshier is missing prepare stand, as its have pikeman) And that's leading me for another questions about files, since I tried but I don't understand them properly. quesstion 2: for what are files with name roundshier.actor (basically loading animations for actor and creating actor list item) actors.lib (just a library of actors, does it need to be ater?) refunit.acl (this conatins struct named: default, idle, walk, but I have no idea what this file is intend to do) refunit.actor (something with actor list item?) quesstion 3: Are there another files important for succesful addition of animations? Contact me here or on Discord (I'm looking there daily)! Thank you for your answers.