Up-to-date Unit Values Spreadsheet?

Discussion in 'General Discussions' started by Falc09, Jun 26, 2017.

  1. Falc09

    Falc09 Active Member

  2. Vladeks87

    Vladeks87 New Member

    I hope that we will see new unit speadsheet soon.
    [PR]Ernest likes this.
  3. Grubnessul

    Grubnessul Member

    We should have an in game tech tree...
  4. Aistis1990

    Aistis1990 Active Member

    Tech tree where each nation could choose different branches for diversity? :)

    And each nation might have like 3 or 5 branches at upgrades so not everyone could stay on same gamingstyle?

    Like bonus for cavalry , or master of art (warships and cannon power) , general : soldiers formation bonuses doubles , other tech tree for production speed , other for reloading speed , other than reloading speed could gove shooting power , cheaper buildings , and more hp for buildings walls towers? Another one for increasing hp for all units , priests healing speed 25% . Etc. Maybe a good idea!
  5. Grubnessul

    Grubnessul Member

    Choosing branches is not going to happen. It would mean a whole make over of the tech system and rewriting large parts of code. It would be cool, though. :)

    At the very least we need to be able to see in game all unit stats and upgrades available to a state.
  6. Aistis1990

    Aistis1990 Active Member

    Well... or simply you could choose 1/3 paths of gameplay. Which u could do at start of each initial game and have a freedom to choose it 1 time per battle. Let's say there's a panel o. Which u press and it pops-up and gives you to choose tech tree similar like in "company of heroes" 1. Attack 2. Defensive tactics 3. Propaganda. So... here you could use 1 gamestyle you wanna have for every nation s ith uniwue traits. This would be easier then :)