Hello my friends! MOD updated to ver. 2.03! I had a little bit time after 3 years of last modding this game and made a small (whole game rebalance) MOD. This yquinox MOD is still not complete, but I work on it I hope, that there will be no patch on the game in the nearly feature - dont like to find minor changes that cause MOD malfuncions. Main features: - camera zoom level 2x higher than was default - changed game speed to 8, 10, 12 for normal, fast, very fast (was 7, 10, 14) - minor visual changes (infantry faster movement animation, fast horses detto ...) - changed units ground diameter - they need "more space for life" now - musketeers and other shooters reload time increased to about 10 sec, also range increased about 1,5 times (cca 50m in reality) - near every unit in game has changed stats (cost, attack, defend, reload ...) - no more stone for everything changes in market - much slower resources gain + weaker upgrades in mines - 20 peasants in full upgraded mine + only 2 peasants gathering resources from one place at the same time (field, stone, tree) - attack for "sword" cavallery changed from pike to sword dmg (def upgrades sword only) - remastered artillery (increased accuracy, new howitzer sound, multibarelled cannon do not instant death to anything, howitzers great mass effect of killing life power) + auto firing artillery when spoted enemy - each HP of any unit created in game cost food in equal number, e.g. 1 pikeman with 90hp cost 90 food, hussar with 230hp cost 230 food ... - academy upgrades changed - decreased % of nearly each upgrade (price will be changed in the feature) - diplomatic centre units - changed price increase (101% each next unit) up to 5x (need to hire cca 160 units to achieve full 5x price) Recomendation for my MOD for now: start play with 5000 res of each, arty cap only, land battles without ships Install: download and unpack yquinox 2.03.rar into "mods" directory - and have fun Download: https://files.fm/u/3pr39e64 Enjoy!