19th Century Mod

Discussion in 'Modding' started by Loner, Feb 17, 2019.

  1. Loner

    Loner Well-Known Member

    Artillery8.JPG

    Is there anyway to add an option where Artillery cannot be captured, now that Cannons have a crew it looks a bit daft when the guns are manned by opposing units.
     
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  2. Loner

    Loner Well-Known Member

    Artillery9.JPG
     
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  3. Loner

    Loner Well-Known Member

    Artillery10.JPG
     
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  4. Loner

    Loner Well-Known Member

    Artillery11.JPG

    Finally got my head around the 05 models, thank you Awar.:)
     
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  5. Loner

    Loner Well-Known Member

    Artillery12.JPG
     
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  6. Loner

    Loner Well-Known Member

  7. Loner

    Loner Well-Known Member

    Awar, Foeurdr, Npeter87 and 1 other person like this.
  8. Fedot

    Fedot Active Member

    Very good, excellent work by Loner! Thank you very much!
     
    Loner likes this.
  9. Loner

    Loner Well-Known Member

    Hi Fedot, did it download okay.
     
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  10. Fedot

    Fedot Active Member

    Very beautiful units and very interesting in the game!
     
    Loner likes this.
  11. Fedot

    Fedot Active Member

    Yes Loner, Thank you, it loaded quite normally, well!
     
    Loner likes this.
  12. Loner

    Loner Well-Known Member

    Very quiet on here recently, just to break the silence, been changing the Militia units ( never happy with them ) and turning them into Light Infantry units with Skirmish and Melee ability with a high movement speed, should be ready in a week or so.
     
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  13. Loner

    Loner Well-Known Member

    My latest update, https://www.dropbox.com/s/eafbhyhc4wr6ng2/data.7z?dl=0

    1. Changed Militia to Light Infantry, except Ottoman and Ukraine, left them as Turk and Cossack.
    2. Added armour to Ottoman General, missed that out last time.
    3. Doubled the production time of the English Lancer, for some reason when utilising the 'half the production time of Cavalry' in the Blacksmiths this is quartered instead of being halved.
     
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