I don't think so. Training archer was very long process, also janissaries were elite formation. I think that both should be just stronger.
Ottoman and ALgerian troops already recruit fast enough. The creation speed makes them tough adversaries as game is dictated not by quallity but quantity and most notably the amount of drones that can attack the enemy. The more drones you have, the lower the importance of troop quality and numbers count in more and more. That said, I think Algeria and Ottoman Empire are fine.
I wonder how would fare 18c nation with unique 18c pikeman if they have like 6 bulletproof. Add academy and blacksmith upgrade... ofc ppl use them like crazy
I made a small mod where I gave Swedish 18c pike some small not upgradable armour to make them more different from normally 18c pike. worked quite well.
My suggestions to change the statistics of some units: Vytyaz - 360 hp attack 11 Saxon Cavalryman - 310 hp attack 15 Heavy Sipahi - 330 hp, attack 12 Winged Hussar - 265 hp attack 15 (max 31), melee protection 3 (now only 2) Polish light raider - 200 hp attack 10 Prussian Hussar - 220 hp attack 10 Turkish ligh infantryman - hp 70 attack 8 Tatar - 200 hp, shot attack 45, decreased recruit time French 18c. Dragoon - 240 hp, shot attack 14 Polish Muskeeter - 80 hp, shot attack 10 Polish Pikeman - 100 hp (now 90), attack 8 Portuguese Jaeger - 70 hp, shot attack 11 Chasseur - 105 hp, shot attack 15 Jannisary - 75 hp, shot atack 12, decreased recruit time Algerian Archer, Turkish Archer - decreased recruit time
My suggestion add saxon 18c musketeer 3 shooting power and 50 range. Winged hussar 270 hp and attack 31. Roundshiers (austria) bulletproof 8. Attack +4 . French 18c dragoons 10 shooting power. 17c dragoons increase rate of fire.
I think that details like his build the game climate. Besides, I think that my proposal is good but ofcourse not most important for now. Developers have many other things to do.
Yep. Your propositions rly not that important :-D . Even though few I think are alright. Some creates didbalance. For example french 18c dragoons . They already awesome unit! Why they need much more fire power then? And they produces fast. Like bunnies :-D
All firepower units must be rebalanced now. Ukraine, Bavaria, Saxony,Prussia still stronger than other states and If someone who plays Ukraine, Bavaria, Saxony or Prussia. He can win easily. My proposition is these countries firepower units- 17th 18th musketeer etc- must be equaliazed other states units. If you don't these Your balancing game project is collapsed easily by these states firepower.
I can not manage to do this Aistis . Do you have speacial tactics? Saxon,Bavaria, also Denmark and Prussian army in 18th century they are undefeated. If I don't chose same feature state against them. Maybe you are right in 17 th century. Ukraine is another problem. Serdiuk is well-balanced soldier)
Well i usually train tons of musketeers swarm of completely upgraded pikemen and build dragoons 18c in formations. Before updates when pruss had musketeers creation speed high and 106 misket power it was alnost umbeatable. Now other countries have chances. Espec austria and france .sax is my fav nation here even though skins of new units sucks
Thanks for answer Aistis. I'll try your suggestions. I don't understand one thing; pikemen 17th century or 18th century pikemen? Same thing for musketeers tons of 17th century musketeers or tons of 18th musketeers. At the beginning in 5000 resource game I try to produce tons of 17th century musketeer and pikemen. Later in the game or millions game you're right 18th musketeer and also pikemen are very effective. Dragoons too. What do you think about against Saxony or Danemark, do you use same tactics for these nations?
Yeah i meant 18c. Muskets and pikes. In c1 you could yave won vs pruss when you can't against denmark. Since some ppl used stand ground formation and 106 power couldnt 1 hit kill unit. And usually cavalry was the main factor to win. Here and now... 17c pruss or den is same like most countries. Some has cheaper and better upgrades for pikes. But once in 18c ... it gets rly hot. I think vs denmark and pruss units would be chasseurs cause of their range. The best way to use them is to get them to attack from flanks , not fron tal atta k. Thanks to their range and slower reload speed they will endure longer and will make main force more surounded. It workes for me like a charm. But usually we talk nation vs nation , but we forget players. If player is good most of tactics wont help out . But anyways... whos that good in c3 and always plays just to win? :-D with top nations? . In shorter pt games like 20 , 30 pt you can crush prussia or denmark like a bug with poland for example. Just make zerg of light riders and go to their muskets. In that time they wont either produce many of them , not will have all upgrades done . But well if u will ignore that. Even 200 muskets means a lot!
Algeria - need almost full rework (should be different from ottomans) (Saxony, Prussia, Bavaria, Denmark - should be more different) Bavaria - need stronger grenadiers (bigger range, better in defence and cold attack) Denmark - need stronger musketeers XVIII (+ 8 range attack) Prussia - need stronger musketeers XVIII and and dragoons XVIII (musk. + 3 range attack; drag. little faster attack) Saxony - need stronger grenadiers and musketeers XVIII (gren. + 10 hp and better defence; musk. + 5 attack, 10 hp and little bigger attack range) England - need stronger grenadiers, musketeers XVIII and dragoons XVIII (musk. + 5 att, + 10 hp and stronger in defence; gren. cheaper and faster building; drag. - 15 hp and - 15 attack but faster building) France - need stronger musketeers XVII and dragoons XVII ( musk. + 3 attack; drag. + 10 hp and cheaper) Poland - need stronger winged hussars Russia - need stronger grenadiers and musketeers XVIII Spain - need some special unit in XVIII Sweden - need stronger musketeers XVII and dragoons XVII Turkey - need stronger musketeers XVII (+ 5 attack and + 10 hp) Scotland - need own version of highlaners or stronger musketeers XVII Austria - need stronger croats and hussars (croats stronger in hp and defence and hussars stronger in attack) Everyone should be different in something but in the end they must be the same but in your game nations are almost the same.
+ Some new units for Venice and England + Better Polish Light Rider - 210 hp attack 10 + Better Turkish Light Infantryman - 70 hp attack 9 ( mercanery version 85 hp attack 14)