I wonder how could looks economy development in C 3 game. Will this similar to C 1 game? Maybe GSC can add some changes there, some new elements and aspects. They already showed new buildings, cereal plants, mines, stone pits, packhorses, various carts and wagons. I wonder how they will work in the game? Can they change something in economy development? It could be interesting improve some aspects. Gameplay could be less focused on resources gathering and stone trading known from C1 game. It would be fine include more important roles for other economy sectors, especially for agriculture, manufacturing, fishing, shipping, trading, financial services which were very important at period represented in the game. Mining, wood cutting and stone pits played important, but generally supportive roles. Manufacturing, fishing, shipping and trading were very important for some mercantile oriented nations as like English, Dutch or Venetian. Colonial products were very important for colonial powers as like Spain, Portugal, England, France and Netherland. East trade was important for Ottomans Turkey, Russia and Venetia. More efficient urban jobs, financial services and industrial development in Europe allow faster grow up economy than simple resources gathering.. Agriculture also needs some changes Cereals plants and windmills are not enough. It would be fine include in the game more crops cultures, animals husbandry, some regional variety and colonial products. For instance: Animal husbandry in Europe = cattle, horses, mules, pigs, sheep Animal herds in Asia Minor and North Africa = camels, horses, donkeys, sheep, goats Four main cereals plants: wheat, rye, barley, oats Cash crops: olives, potatoes, wine yards Fibre crops and products: cotton, flax, hemp, silk Colonial products: sugar, rice, spice, tea, coffee, cocoa, tobacco Fruits and vegetables: apple, orange trees, bean, carrots, berries, tomato, turnips Regional variety, weather conditions, more important manufacturing, shipping, trading, colonial products, financial services would be fine for specific national economy development. Sawing, growing, harvesting and ploughing seasons also would be interesting. These things can add new aspects in the game.