Hello! I'm happy to show you my Mod Editor! (version 1.3.1) Download it here (34Mb) and unpack where you want. (it is the same archive than cossacks3 upgrades editor) sources What can do it? Isn't a very complex tools. First, press "New Mod" and choose name of your mod. Next, click on "Add text file" and choose a file in data/script. When the file is load (this can take few seconds for huge files), you can modify file in left panel. In right panel, you see every time base file. To modify an other file, load it with "add text file" button and click on it name. When you finish your modifications, click and save and the Mod Editor will write all modify files in cossacks3/mods/[your mod name] folder with hierarchy. To open and modify a mod, just press "open mod" and select cossacks3/mods/[mod directory] This tool don't modify in any way games files. Warning : for the moment, editor no support non-text file. Warning : if cossacks isn't installed in "C:\Program Files (x86)\Steam\steamapps\common\Cossacks 3", please set the correct emplacement in config menu. C3ME is available in English, Ukrainian, Russian and French, you can change language in config menu. Please tell me any bugs occurred! Spoiler: Chanlog Wip Version 1.7.0 > Add a button to c3ue Wip Version 1.6.0 > Add a search function Wip Version 1.5.0 > Add syntax highlighting Wip Version 1.4.0 > Remove "[*]=;" of *.inc files in editor view Version 1.3.1 >Fix an option save error Version 1.3.0 >Fix path error of original file. >Now you can't write in text layout without open a file. >Modified lines are colored: >>Green in modded layout. >>Red in original layout. Version 1.2.1 >Add Ukrainian and Russian translations (thanks to Mark Kandaurov) Version 1.2.0 >Add a button "option" >Add a menu option with >> choice of cossacks3 directory >>choice of C3ME appearance >>choice of language. Version 1.1.0 >Add a button "New File" to add new text files to your mod. >Add files full path above text layout. >Fix error occurred when user try to open mod that contain images. >Fix error occurred when user try to open mod that contain non-original games files. >Fix error occurred in certain case when user load a mod. >Fix minor error. Version 1.0.1 >Fix and error occurred when user change default path. >Fix a display error occurred when user delete an item. Version 1.0.0 >Initial realease Topic en français : https://www.cossacks3.com/forum/index.php?threads/cossacks-3-unofficial-mod-editor.29504/
Not now, for future maybe, it is hard to code! At the moment you can only see original file, without any highlight. I hope one day i release a program without stupid error....
Can't open my mod.. I just chose the folder of my mod in the '\Cossacks 3\mods\' folder And my Steam folder is on D:\ disk V.1.0.1
First, you have to change " cossacks3path = C:\Program Files (x86)\Steam\steamapps\common\Cossacks 3" by " cossacks3path = D:\Program Files (x86)\Steam\steamapps\common\Cossacks 3" in "settings.ini" I will fix this error for v1.1, program read your "mod.ini" and think it is a modified file, so it search original "mod.ini" file in cossacks3 directory. But obviously it don't find it...
Please open "lang.ini", select all text from "[EN]" to "[FR]" excluded and paste at the end of the file. Then, replace "[EN]" by "[UK]" and for each line "varname = text" translate only right part "text" in Ukrainian Repeat for Russian translation. (with of course "[RU]" in place of "[UK]"). Then, send me the modified "lang.ini". Thank
Can you add a feature to open both files in Araxis Merge / WinMerge by clicking one button? It will be very useful
Highlighting difference between files ok, i will add Pascal syntax highlight and it will be ok for 1.3.0.