How counter UA as Prussia?

Discussion in 'General Discussions' started by nanoswimz, Oct 31, 2016.

  1. Aistis1990

    Aistis1990 Active Member

    If you're playing "Normal" game speed no wonder you can't get the stuff. I play on Very fast as most of people here. And in 20 pt you can progress to 18c build 2 18c barracks make 3 17c barracks and order ~300+ dragoons 18c. And in 5000 resources lol. Ofc minerals should be rich on the map. But still once you said that Prussia musketeers are that expensive it tells about inexperience no offence m8 :) .
     
    [OC] Penwyn likes this.
  2. Falc09

    Falc09 Active Member

    I didn't say something about expensive 18ct musketeers in this thread, not sure if you even read my post, no offence m8.

    I would really like to see a replay where you build:

    - 3 17c barracks
    - 18c upgrade
    - 2 18c barracks
    - 300+ 18c dragoons

    within 20 minutes (5000, fastest game setting, rich minerals, no peasants army, no 18ct from beginning)

    This is just ridiculous, I have seen good players getting to the 18ct after 10minutes, so that means additional 10 minutes to build 5-6 stables and train 300 dragoons, do you play a complete different game maybe? Or do you talk about mercenary dragoons? They are even more worthless against ukraine.
     
  3. tomat_os

    tomat_os Member

    I think he was talking about mercenaries so no stables.

    I bet you can accomplish this but only if you are lucky enough to have a lot of big tiles of stone near start location. rich minerals do not matter that much. Even if you are lucky enough all those barracks are built in latest 2 minutes of pt, so you have only 17c army + dip units to fight


    Correct me if i'm wrong but game speed doesn't matter in K3. If game speed is lower then timer goes slower too. So you should have all same after 20pt slow speed and 20pt very fast.
     
  4. (OC)Fotheringill

    (OC)Fotheringill Active Member

    I am pretty disturbed over the use of a force of officers as an attack force as referenced above. THAT is a game exploit if I ever saw one
     
  5. Aistis1990

    Aistis1990 Active Member

    Well id see Using denmark musketeers 18c instead of grenadiers exploit vs not power nations :D
     
  6. Daddio

    Daddio Moderator Staff Member


    The PT timer runs at real time speed. It does not slow down if game is run at slower speed.
     
  7. Aistis1990

    Aistis1990 Active Member

    Well I've written even on previous posts about 300-400 mercenary dragoons. And from my experience I said what I have after 30 pt. About 20 pt I said : "you can have" = i've seen people and I reach it 1/5 of the games. The trick is with the market. I usually lose my res while trying to make good deal even if it takes just 3 seconds... . Once you have 100+ workers you start getting resources pretty fast. And if u make a good deal (don't wanna lie) for 100k stones you might get 22k gold instead of 8k . And people usually get 200k per 4-5 minutes. So let's say after 18c progression u get 400k stones if the deal is allright u get around 80k gold. If not more its all about luck. Btw you can troll ukr if ure often in market selling eood for example fcks up their trade deals :) :):). In 30 pt that depends. If u build urself a wall you're safe and if ukr build art ure got more advantage. In 30 pt game if ure made in 20 mins 2 18c barracks u can beat UA. If not eell then it depends on rules and skill of the player. Still here serdiuks' shooting speed is hilarious. Looks like they using machineguns :) .
     
  8. Anderstein

    Anderstein Member

    Does someone know what the two fire rate upgrades do?
    That would be interesting to find out, which unit is best suited to counter ukraine or prussia. (Prussian musketeers have a very low fire rate)

    In the code fire rate is given by a "pause"-value (standard is 90. Prus. 18 musk have 110. Neth 17 musks have 65)
    How does the fire upgrades change these values?
     
  9. Foeurdr

    Foeurdr Moderator Staff Member

    They reduce the time between two shot, the lower the value the faster the unit will fire. The prussian musketeer is slow, by the time he will fire for the second time the special dutch musketeer will be on his fourth shot (one of the fastest musketeer).
     
  10. Anderstein

    Anderstein Member

    Thanks, but I would like to know how much exactly they are reduced. The Tech says it increases the fire rate by 35%. Does that mean, the "pause"-value is actually reduced by 35%? Then this would be an incorrect description if you nitpick. I calculated that the pause would only decrease by 26% if you read the description literally.
     
    Last edited: Dec 22, 2016
  11. (OC)Fotheringill

    (OC)Fotheringill Active Member

    All of what has been said in this thread is true. It then comes down to tactics. Hit Ukraine from a second side when battle is joined with your first large formation that he is ready for, either with a second large formation or a hundred or so mercenary Cossacks. You will damage his economy and buildings enough so that he will not be able to counter your next attack wave.

    If 10 pt, Ukraine is dead meat. If a 2v2 or larger and 20 pt, same results. Both people on your side attack simultaneously. Get his market and coal and iron mines. Can't shoot without the assets.
     
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