Yaroslav Odrin "In" The Cossacks 3 "stored musical tradition" As we well know, in the GSC each of its gaming project tried to give a high quality musical personality. Strategy - is no exception. Each license of the "Cossacks" was a composer. The third game also wrote the music for the new series of people, but with an impressive experience - Yaroslav Odrin. I spoke with Ukrainian composer of works, work on the soundtrack for "Cossacks 3" and learned many interesting things. And now you know. Hello, Jaroslav! The work on the soundtrack for "Cossacks 3" - your first experience in the field of computer games? Yes. Tell us about your familiarity with GSC Game World and the beginning of cooperation. How did this happen? We have long been familiar with Mary Grigorovich-Bass (Eugene Grigorovich's wife). We did, in cooperation more than one project. Here it is me and led GSC. In the past, the first "Cossacks" wrote Andrew Prishchenko music for "Cossacks 2" - Alexey Omelchuk. Before proceeding to the "Cossacks 3", you are familiar with the work of their predecessors? You consider them for yourself, or trying to create something new and more personalized? Both. With music, of course, familiar. At one time even took out tiresome Public VKontakte, asking where to find everything, absolutely all the music to the previous "Cossack"? While one kind soul advised me not the easiest option: pull music from the folder with the content of the game. Long laughed, what I have such a logical way he has thought In the end, some difficulties there still appeared, but not the point. I have great respect for the experience of their predecessors. Especially knowing all the technical difficulties that they had to overcome at a time when they were working on the first series of games. virtual simulation technology then was far less developed than it is today. We had to invent a lot of things that "it somehow sounded." I took into account their experience, but indirectly. That is - I have come into some kind of story, already established before me, long-term, successful, having a clear vision, a unique flavor - a cult story, one word. Naturally, all this history it is this, as we know and love, thanks to all its components, and the music is definitely not the last. So I set myself the task to preserve all the "flavor" of the previous games, not to disturb this harmony, do not break tradition. At the same time we made a joint decision that we do not follow the established canons literally. We decided not to take the former thematic material as a base, not to quote him and did not apply to him directly, and to perceive it only as a musical and ideological context preceding the current one. This is dictated by the fact that, as I said, Now the other technology, and we can afford much more than before. In this regard, we do not want to artificially drive themselves in a frame, it becomes hostage to past ideas. Did you play in these strategies? I am ashamed to admit it, but until such time as Evgeny Grigorovich own and not set to force the whole series on my computer - no, did not play. Gaming experience I have rather big, but "The Cossacks" somehow passed. GSC has officially published a couple of your tracks, to nations in the "Cossacks 3". What more will be the soundtrack? Will the main theme of the game and adaptive musical score (to adjust to the game situation)? Many of these moments we are always discussed. Music for the game says a lot more than go down in the end. The main theme we have and even with options. But her presence in the final game, as well as the form of its presence, we still decide. For each game the nation composed by a track. And they all have to be special, personal enough to topics not confused with each other.