Hello GSC Game World and forum members, I am opening this topic in order to make a major central list of the best ideas that i or other people came across that simply work and give immense satisfaction to the player so that this game becomes the best RTS game one can possibly make and a global hit in terms of sales. Write your suggestions with maximum clarity. ---------------------------------------------------- 1. How to avoid piracy ? https://en.wikipedia.org/wiki/List_of_best-selling_PC_games Did Cossack actually sold 2.5 million copies as a whole ? We want Cossack 3 to reach 10 million copies sold. How do we do that ? Steam sucks, and you need to sell Cossacks 3 on GOG too or other platforms that tax you less and allow you to sell the game DRM free. All DRM, no matter how complex, can be removed and all GSC games are well known for being heavily pirated. Make the game available internationally on your own site for 10 euro/dollars. That means 100 million euro/dollars if you reach the above goal. Give a unique key so you can play multiplayer on a dedicated GSC server. Who wouldn't buy a great game for 10 euros to play on official servers and support a good company that cares about its customers ? You should be able to own your server and not use external servers from other companies. 2. How to make the game with more clarity ? Ultimate Cossacks Gaming Reference : http://users.telenet.be/Gercon/cossacks/ (click nations) This is the total opposite of clarity ! Too many small differences that make your head hurt. please don't do this in the new game since it sucks. 3. How to improve the game with better mechanics ? 3.1 http://www.internetwars.ru/Imperia/ImperiaEnglish.htm (the best mod ever) Why ? Because it gives you Blockhouse 1/2 and Fortress that you can garrison for auto-fire just like in American Conquest. Moreover you get villages (like free cities in the holy roman empire if you want historical equivalents) https://en.wikipedia.org/wiki/Free_imperial_city https://en.wikipedia.org/wiki/List_of_Free_Imperial_Cities These free cities, unlike nations, have less buildings, less units, play different, are more specialized and very fun to play (they rely more on trade, having mercenaries and building many troops) ! Super cool and historically accurate ! You also get coastal defense to prevent ships to destroy everything with no possibility to fight back. So, make most buildings garrisonable so they can fire. Or have specific upgrades that allows garrison fire only on certain buildings. 3.2 Additional buildings don't cost in reality more wood or stone. You have to stop the abuse and almost cheat, when you were able to sell stone and build more building, and that was basically the only way to defeat the enemy. (the stone rush) You should make the first building standard cost and all the rest much higher cost. (example : first building 5000, all other identical buildings 50 000) 3.3 Regarding Economy this is an excellent proposal : https://www.cossacks3.com/forum/index.php?threads/c3-economy.2944/ In addition each type of food you produce gives a bonus to your peasants or military or buildings. If you make coffee your soldiers are more awake and fire faster. Or your peasants work faster. Or your buildings/canons reload faster. (and you are able to chose which bonus you want to have) Another example : Poland makes many excellent apple orchards that don't make people fat so they move 10% faster or work more since they don't get tired so fast. Another example : Expensive products can go directly to export and get something else in return like resources, mercenaries or free buildings. Hunting for example should give better accuracy for military man that come from peasants since they train all day. Another interesting option is to have a limit of peasants for each plantation. Example : 25 peasants max. 3.4 Add more interesting nations from the border of Europe that are not central European states like : Lithuania ( Grand Duchy ), Crimea ( Pashalik ), Zaporozhie ( Hetmanate ), Morocco ( Sultanate ), The Papal State ( Papacy ), Kazakh ( Khanate ), Persia ( Shahdom ), Wallachia/Moldova ( Principality ), Nogai ( Horde ), Mungals (Empire), Ming/Qing ( Khaganate/Empire ) AND the Free Cities of the Roman Empire (see 3.1 above). Recently Paradox studios are in the process of lunching an expansion that will come at the same time with Cossacks 3 . The coincidence... 3.5 Morale was very well implemented in American Conquest which is a much better game than Cossacks 1 and should be implemented in Cossacks 3. For those who don't like it make an option to disable it. In reality no person is stupid enough to fight to the death when defeat is obvious. Run/Retreat to fight another day ! 3.6 The wall gate is always protected and with two small towers should function like a small blockhouse that only shoots fire or arrows and should be able to kill a small scouting party ! 3.7 Be able to make upgrades to buildings like in American Conquest. You should be able in Cossacks 3 to upgrade all building allowing them to be garrisoned and once soldiers are inside function like a blockhouse. But also allow for other types of upgrades that provide other advantages like an economic bonus, or firing long range canons instead of short range musketeer firepower. Allow walls to be upgraded with spikes that do damage if units are close to it, or boiling pitch for the gate instead of the small blockhouse. 3.8 For each nation make a technology tree with 3 branches. Each branch can have 4 levels, for a total of 12 but you can't research more than 6. (similar technology tree like in the game -> Universe at War: Earth Assault 2007) Example: Administrative : Level 1 : Disciplined Workforce -> bonus to peasants work rate 10%, military man also have 15 more hp. Level 2 : The Turtle ->Walls are 20% stronger, unlocks the gate blockhouse option. level 3 : The Factory -> All resources are produced 15% faster. Unlocks the boiling pitch upgrade for gates. level 4 : Old Ways -> Unlock Spikes upgrade on walls and houses, also allows barracks to mount on the roof artillery pieces. Diplomatic : Level 1 : Sweet Tongue -> Unlocks the Guerrilla mercenaries, and makes military man fight harder before morale is lost. Level 2 : Free Market - > Improves market rates and exports, also makes all mercenaries slightly cheaper. Level 3 : Spy Master -> Unlocks spies, and grants the ability to kill enemy battalion commanders. Level 4 : Reinforcement Pact -> Gets help with soldiers and resources from neighboring ally every 2 minutes. Military : Level 1 : Pyromaniac Lord - allows pikman to throw a small bomb before engaging the enemy, peasants also carry small bombs in their pockets that they use when they attack. Level 2 : Inner fire -> Artillery fires explosive shells that make the ground burn, Musketeers now also carry grenades. Level 3 : The Royal Fleet -> Unlock the Royal Boats, also makes all small ships attack faster by 20%. Level 4 : Teutonic Armor -> Makes all units wear heavier armor, while reducing their speed by 30%, ships have additional metal reinforcements in week spots. ----------------------------------------------------------- Each Nation / Free city can have its own unique technology tree. Technology tree should have more powerful effects than choosing a type of food (see 3.3) Using a technology tree makes every game play completely different even with the same country, and the enemy won't know what you choose. More to come !