Market system

Discussion in 'Suggestions' started by Daddio, Jun 5, 2015.

  1. Daddio

    Daddio Moderator Staff Member

    The market system in Cossacks 1 was flawed.

    While it opened up the game, and , made "PT" games much more robust, with large armies. It was easy to break into an opponents trade, (ether by mistake of on purpose) and cause huge setbacks in your build.

    The market system in C2 was very good. and did not fluctuate with the amount of trades you perform. and placed the burden on developing your gold, coal, and iron mining system, and not you stone mining ability.

    I suggest that you make the market ether not linked to outside players trades, or make it similar to C2's system.

    Good gaming all!

    Daddio
     
  2. James Hayes

    James Hayes Active Member


    i do see where you are coming from. markets should be player only not joint to every player. so if one player is trading lots of stone and the other is trading lots of food then this shouldnt reflect each others market is that what you mean?
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice