Moral system like Cossacks 2

Discussion in 'Suggestions' started by Pales, May 21, 2015.

  1. Nowy

    Nowy Well-Known Member

    Computer game simplyfy many things, however moral and fatigue are main factors in realistic warfare.
    This is not so complicated as somebody could think. Properly implemented in the game these things will not boring.

    Therefore moral and fatigue systems GSC team should include in C3 game even as default game with on/off option.
  2. MurcDusen

    MurcDusen New Member

    I'm kinda on the fence about this. I do want to see the whole blobbing gone from the game and formations and placement to have a bigger importance than in the original, but I think better formation buffs could already accomplish this. I did like the moral and fatigue system in C2 but that game worked so fundamentally different from C1 and I don't think the larger scale gameplay of C1 would work well with the C2 system. I do think that if it's implemented, moral in C3 should have less drastic effects compared to C2 and maybe not even make units route but just act like buffs/debuffs.
  3. James Hayes

    James Hayes Active Member

    Im sorry but the dev is completely right about this approach. they cant cater for everyone! everyone is going to have a different opinion no matter how hard they try to make everyone happy. The way the dev is going about it is correct! allow users to create they game they want and not be stuck to the way it is. cossacks 1 even though it had its ways of modding it was limited. but modders change some of the things people thought was poor. it will be the same in C3 people will make the mods they way they want to make the game. pretty much that is how games are going these days. there is too much opinion so the devs just give people the tools so that they can create the master piece that so desire.
    Privateer and [RO]Alupigus like this.
  4. [RO]Alupigus

    [RO]Alupigus New Member

    This discussion is noobs vs experts players, very funny :))).Noobs say is very boring c1 gmaeplay but they dony know how hard is to make good economy and how hard is to proper control of ,,blobs" and win against good opponent whit best tactics
    [KGR]CATWEAZEL and [RO]Proof like this.
  5. Nowy

    Nowy Well-Known Member

    Do not try insult anybody you obviously are not expert in the matter ot this topic.
    I'm sorry when you do not understand the matter you can not cast true statements. ;)
    CyberInsaneo likes this.
  6. CyberInsaneo

    CyberInsaneo Member

    Type 'cossacks back to war' on youtube. There are a bunch of multiplayer vid's by a channel called SergiuHellDragoonHQ. In every one, EVERY ONE the 'battles' are just one colored blob running into another coloured blob. the most I saw in terms of actual tactics was a group of winged hussars being swung around the back of some pikemen. All it is, is who can make more units faster.
    If you want to see how battles in this period SHOULD look then here is some watching material:
    "pike and shot warfare"
    Pike and shot formations
    [IG]Hipolit and Foeurdr like this.
  7. [RO]Proof

    [RO]Proof Active Member

    Sergiu Hell The Dragon is verry noob, he dont know any fight tactics and and grow economy .i played whit him 3 games and is verry noob, hes partener Felix too, watch ,,Hard do defend " and see how easy i defeat them.Felix say in the begin he is expert, play for 5 years but i defeat hes ukraine base only whit a group of husars.Or see 1v1vs1vs1 Sergiu records when i defeat easy all players
  8. [RO]Proof

    [RO]Proof Active Member

    I invite 3 or 4 players who want experience and fatigue to play vs me 5000 pt 20 no artilery . Teroretical they must have more army then me and defeat me easy but will see in practice :p
  9. fly

    fly Active Member

    Or maybe you just take a look at high level cossacks BTW gameplay recorded by [KGR]ALVO on his youtube channel and you'll realise that when decent players fight each other it's not just a clash of "blobs" but rather a strategically intense battle requiring a lot of decision making and tactical understanding.
    [KGR]CATWEAZEL and [RO]Proof like this.
  10. [RO]Proof

    [RO]Proof Active Member

    Jason Doyle is ALVO, he was 1 of my teachers in cossacks, and [GURU]Stalker, [PUR]Uran,[Melbrus]Chrome and 1 russian guy(i cant remeber his name) who teach me first how to use market corect .Old [7k] clan members who show me how to play ...
  11. Foeurdr

    Foeurdr Moderator Staff Member

    That a nice thing they did on Medieval Total War hope we can do as much in modding with Cossacks 3
  12. [IG]Hipolit

    [IG]Hipolit Active Member

    Morale and fatigue system is a must. I just cannot imagine those C1 blobs and fastest clicker contest again and again. Of course speed is important, true, but reasonable speed driven by stamina of your troops is called strategy :)
  13. Daddio

    Daddio Moderator Staff Member

    Gentlemen! lets keep it a friendly discussion about a moral system for C3. It is obvious that we have several opinions here. But name calling, and flaming about some one else s opinion will not be tolerated.

    Please lets stay on topic, and leave the chest beating and name calling for the clan boards.

    Thank you,

  14. CyberInsaneo

    CyberInsaneo Member

    Ok I just watched some of this 'High tier' footage that you recommended. While I did appreciate seeing good use of manoeuvring and keeping reserves, the problem of just mashing up all of your units is still prevalent. Looking at it I think the biggest contributing factor to that is the near complete lack of collision. It was much better than Sergiu's Cossacks vids, but I still find the lack of morale, fatigue, and collision to be detrimental to the experience. I played C2 when I was younger and didn't get C1 until years later and I'm sorry but I just couldn't get into it.
  15. Privateer

    Privateer Active Member

    Im on the fence with the moral system, especially coming from Cossacks 1. I think it's very likely they won't implement C2's system as we are, from the screenshots and thin info, seem to be getting a very polished C1. I think the morale system from C2 would make the original not really feel like the original, if you get what I mean. We'll see though - I don't mind too much which direction they go with it!
  16. Foeurdr

    Foeurdr Moderator Staff Member

    From the page 2, I'm sure we will get a morale system in some mod we will just have to wait a bit longer ;)
    (well i found both way no morale and morale are fine !)
    ZooM | Eric and Privateer like this.
  17. Masher

    Masher Active Member

    Considering they want to make Cossacks 3 as close to the original as possible, you can be sure that morale will not be included. It changes the gameplay massively and to have morale would go against their plans of recreating a Cossacks game as close to the original as possible. However they did mention that it could be modded in. With the editor tools they will provide i am sure somebody will be able to create a morale mod. Or perhaps the devs them selves may even help out as i did read that they would support the most popular and best mods for Cossacks 3.
  18. Nowy

    Nowy Well-Known Member

    I do not believe in morale mods! It is only easy speach. Morale system should be included in C3 game from the begining as on/off option. This thread clearly shows how morale system is important for many Cossacks fans. This topic is the most viewed and replied in this section forum. So, any other game aspect is not so important for many Cossacks fans.

    I can uderstand that clans fan boys likes fast mass killings in gigantic blobs. However there are lot of other players which prefer more relistic warfare. C1 game was horrible spoiled in that matter.

    It is time to improve such case. It is not hard for developers include morale system with on/off option!
    RocMarci and Loner like this.
  19. Privateer

    Privateer Active Member

    I think as Foeurdr posted a quote from a GSC chap, we have our answer.

    With this in mind, we should look to ways of making it more preferable to stick your guys in formation rather than a large mess. Having a noticeably increased fire rate/defensive bonus would certainly help steer players from just sending a human meat-wave over.
    MurcDusen likes this.
  20. Nowy

    Nowy Well-Known Member

    I know that answer vey well, however I do believe that they can change their mind in that matter.
    Look how populat is this thread and majority discutants here want morale system in C3 game.
    So, GSA team can not ignore their fans and customers wishes!

    Increase fire rate/defensive bonus could spoil this game. C1 already have crazy fast and too accurate fire arms.
    That looks unrealistic and stupid when every musket's or cannon's shot can kill evry man. Fire arms at that era were very inaccurate and hit on target was not easy, especially at long range. Horrendous kill rate is absolutely idiotic.

    Majority soldiers survived even bloody battles. Many were killed during pursuits. Many simply runway from battlefields.
    C3 game should recreate more realistic combats. Then morale and fatigue systems they must include into the game.

    GSC could add on/off option for these which dislike or still likes crazy fast mass killings.
    We can see here that more people want to see more realistic gameplay and morale system in C3 game.

    Then GSC team can not ignore what they customers want to see in the game!
    RocMarci and Loner like this.
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