Not at all, that is why I brought it up here instead of Skype. Hopefully also to get some more input as well. And I see your point. But no Cossacks game has ever had a friendly fire option. And I am not sure it would work very well anyway since the micro managing of formations to avoid hitting friendlies would be over whelming. Now you could simulate moral, by reducing the formation bonus if attacked from the rear or flank. Using your example of a Calvary wedge hitting a line of infantry, but turn it around and hit them from the rear. The outcome would have the opposite result. Or rather it should. But in a C1 environment the bonus would remain the same. That is what I am having a hard time getting my mind around. You can't take the strengths of formations without considering the faults as well. Every situation required a different formation. It was not a one fits all.