This is my personal opinion; feel free to add your own. I've listed the most important ones first. All of them were present in Cossacks: Back to War. replay recording 15 man formation (why was it removed in the fist place ? if there is a good reason, it would be nice to know. Adding it is just involves changing a few lines of code, unless I'm missing something) space bar still doesn't work as in the original frame time when selecting buildings, pressing the building's hotkey does not select the respective buildings range indicator for artillery/towers showing impassable areas seeing through buildings Not as important: bigger map sizes unit information (useful to see upkeep, upgrade cost, shot cost) show teams with curly braces patrol command market prices window
Good list. I would add a few items like the commands to show impassable ground and to see through buildings. And then there is the replay recording of the games played on the shell. That would be great. If not, then let us record our own games at least.
Everything what is not included in Cossacks 3 from Cossacks: Back to War missing to me + rebind all hotkeys
I think there are lot of missing features in C 3 game. From my point of view the most wanted missing features are 1. More playable and better balanced nations represented in six characteristic power tiers. 2. Sensible build order, more crop plants, less town halls, but with automatically build few town houses etc. 3. Better represented economy, decreased mining and increased agriculture, manufacturing and trading roles. 4. Some new buildings e.g. few garrisoned fortifications, manufactures, textile factory, iron works, steam power. 5. Better balanced units stats, similar musket fire ranges, longer reload time, no private upgrades. 6. Simplified squads sizes, for small, medium and big squads, proper formation shapes and roles. 7. More characteristic units e.g. Supreme Commanders, Generlas, Admirals, Adjutants, sappers, shirmishers, reserve infantry, Ukraine melee infantry, rebel bandits, militia, ammunition cassions, engineering and supply wagons. 8. Better organized naval combats, ships squads, virtual crews etc. 9. Typical army order of battle, movement and deployment. 10. Well organized combats lead by players and AI.
I'm only missing cannon crews and bigger maps at the moment - think I'd like these, if I'm being idealistic: 1. dragoons etc with a melee attack 2. reload animations 3. morale Everything else we seem to be able to change with a bit of searching!
Be careful with what you say you re surely jocking but there are things... you're courageous behind your screen but in real life...
1. A decent and modern UI in the multiplayer section. With the ability to see players' stats, have right-click menus on them etc. 2. Edge scrolling when seecting troops 3.Game speed options. 4.Overall new content? 5.Also I wonder would physics be possible or is it limited by the game engine. Like ragdoll on soldiers etc. 6. Roadmap for the upcoming updates.
Totally agree with this list. 1. a lot of units have swords in their model, but purely cosmetic sadly... 2. not that big of a deal with normal semi-automatic muskets, but a big deal for mods (like the one I'm working on) which have a long(er) reload time. I guess we could use the holding musket in hand for the time being, but a real animation would be awesome. 3. it made sense in previous games, the only bad thing was the way units behaved when they ran out of it, units shouldn't run around on the map endlessly as in AC, but rather run away from the fight or retreat to HQ as in Cossacks 2
I really want an alternative starting option for the market, because I hate the GOLD-STONE--STONE-GOLD exploit. That has nothing to do with strategy. He is repeating himself very often. Well maybe otherwise I wouldn't have read his texts and he actuallay has something interesting to say. I actually think that Nowys idea of creating houses along town centers is good. Most of the rest he proposes is too detailed for a fast arcade style game (Cossacks is NOT AoE) and not likely to happen, because it is too much work for the devs to implement. I think there shouldn't be big changes to the existing units except for balancing reasons. Otherwise the game would get confusing. The will be more variety with more nations anyway.
I am sorry, it looks you did not get my points and can not undestand that I propose SIMPLE solutions for EASY improvements for arcade style RTS game. Few examples There is nothing hard in all my 10 propositions mentioned in this tread. 1. Six characteristic nation power tiers with sensible recreated and better balanced nations are more interesting than clone, imbalanced nations with insane power strength grouped as power, half power or no power nations now. 2. Build order with sensible buildings ratios, placements and more crop plants are much better than many town halls, barracks and stables build close to each other, and only ONE or TWO windmills with poor crop plants existing now. 3. Increase agriculture, manufacturing and trading roles and decrease mining can eliminate hated stone trade exploit. 4. Some new buildings could improeve economy and warfare aspects, few garrisoned fortifications are way better than stupid long stone walls and lonely towers build across the map. 5. Better balanced units stats, similar musket fire ranges, longer reload time, no private upgrades could easily improve game balance, warfare, tactics and strategy. 6. Simplified squads sizes, for small, medium and big squads, proper formation shapes and roles are simpler and better than many levels for stupid mono block formations which looks and works bad. 7. More characteristic units e.g. Supreme Commanders, Generlas, Admirals, Adjutants, sappers, shirmishers, reserve infantry, Ukraine melee infantry, rebel bandits, militia, ammunition cassions, engineering and supply wagons allow play more interesting game plays, use different tactics, even with wagon forts. 8. Better organized naval combats, ships squads, virtual crews are doable and way better than spam of ghost manned, disorganized ships which can not create and fight in proper battle line. 9. Typical army order of battle, movement and deployment are easy tricks which allow paly with well organized army. 10. Well organized combats lead by players and AI are possible when mentioned above points will added to the game. So, there are not any hard things to do for skilled developers. Many things are doable in few days e.g. unit stats, formations, army order of battle or weeks e.g. add more crop plants, few buildings and units based on already existing models. Last, but not least, you hate stone trade in this game, but do not notice that I propoese change economy for more sensible development which simply eliminate this horrible bad stone trade. I guess you can find this now.
I made an alternative market system (currently in the testing phase) with the purpose to prevent exploits all together. It's a demo and not a mod yet to make testing easier. .exe (C#) version .jar (Java) version
I repeat but in my opinion the best solution is to have fixed purchase and sale prices on the market !!!
Thanks, I'll check it out. 1. It is very unlikely that they will recreate every nation from scratch. It would be the wrong thing to do too, because Cossacks 3 should still feel like a remake of Cossacks 1. 2. The building order shouldn't change that much. You contradict yourself if you say that would be easy to implement. It's not. Also I don't expect it to be a new game but a remake again. It would be interesting though if the crops would differ from nation to nation or if you can choose from two crops in the mill. 3. They simply could change the technology stone excivitaion (wrong spelling, sorry). That would be enough for my taste. 4. More fortification possibilities would be nice but no new economy buildings. It's a fast paced game. The economy should stay simple and run on its own. 5. Ok. As long as there are no extra units. 6. Ok. 7. There are enough unit classes. I love the simplicity of Cossacks. As I said: There will be more variety anyway with new nations. 8. Ok. Naval battle isn't fun right now. But I'm Ok with ghost ships, because this keeps it simple. 9. Oh yes, I'm in desperate need of some help for this. 10 .. To you last point: The main problem is the market exploit. Not the abundance of stone. Some people even like this, so we should keep it and offer an alternative like General WVPM proposes. But it is very important for me, that this is not done via mod, but hard coded into the game. Sorry if I still got something wrong. You don't have to write another long justification because even if some ideas of yours are interesting you shouldn't "outscream" the other ideas other people have about this game. Especially if you are not part of the playing communitie right now. The devs owe their work to the ones who bought the game in the first place. If these are happy, they will attract their friends.