Discussion in 'Announcements' started by Field Marshall, Sep 9, 2015.
Saint Sophia's Cathedral, Kiev, Ukraine
@Atem Will the AI be able to make something near this in the hardest difficulty? http://i0.wp.com/itc.ua/wp-content/uploads/2016/08/cos3n1.png
A beautiful building
I want so see buildings from Austria.
Ok, nice pics but we are 21 days from launch so maybe we could see some actual gameplay? Not a video but true gameplay with UI, controling units etc etc etc? Like a first 10mins of gameplay from campaign?
I want to see what the new AI can do, i realy hope it doesn't disappoint or else game ganna get boring after 10 hours...
Huh?? Multiplayer will be boring after 10hrs?
true this game strike for multiplayer. single player is just a bonus to test build order fractions or mess around with AI
I played the Singeplayer more than the multiplayer.
So it´s important for me to have a good and fair AI.
you make me laugh when u say this is for multiplayer hhhhh, did you even play the first cossacks online? this game is a joke online, with games ending quicked than a 1v1 in starcraft, its a rush fest. No one plays the game as it should be played, unless you have friends with 2 or 3 hours to spare to make a *FUN lasting game. So no son, I dont think multiplayer will help the life span of this game, unless they have a good AI you can have fun with just like starcraft for exapmple, ive been playing a game or two for 3 years on Starcraft 2 EACH day, and i swear to god it never gets older.
My favorite rules in multiplayer : Pt60 for big battles
Both multiplayer and singleplayer are important in a RTS and knowing Cossacks both the solo and multi are fun to play. After we all like to play differently, some prefer doing singleplayer (like me !), other multiplayer or even alternate the games (and then we have all different rules ).
The AI in Cossacks 1 was limited so it's legitimate to hope for a better one in Cossacks 3 but going by Atem and Condor saying I'm not worried.
The thing that amaze me the most with each picture of the game is the way GSC organise all the details to make the city look alive, the peasant smithing, the donkey drinking, etc.
Sorry, but for me and my friends always the most important was multiplayer. There were very big clans communities and a lot of rules to play 0-60 peace time, 1k-$$$ resources and many other start options. Multiplayer as for 2001-2004 was at very big development level. In our times most of games are mainly multiplayer games because multiplayer make players staying with game longer time.
No one says that the multiplayer isn´t important.
I think we know all, that today games life from their multiplayer, but don´t forget the Players, who likes to play with friends against AI, because the real Players build often very fast and kill you in a few minutes.
I don´t like games, where I win, if I build house A at minute 5 and house B at minute 12.
Often they play with a long peastime, but that´s for me too boring.
Have a round sight for all players and not for one group.
bro cossacks were released when internet games were very bad compared to todays games even very good strategy game Knights and merchants was wery ban in multi but now check remake and you have tons of fun playing it the only question is how much cossacks 3 fix these problems
PS. even in starcraft people canon rush marine rush zerg rush rush rush rush every game have that strategy so dont think its bad
I made a CountDown when the release start´s
StarCraft was made to Rush, cossacks was made for long, slow epic scale games. Someting 95% of people who used to play on the official servers fail to understand....
Playing agasint AI is not fun for me.
I don't enjoy winning agasint computer becasue why would I?
But playing agasint other player is something different, way different and better.
High pace, tense and you are punished for every bad move - that's how RTS games should be in competitive/semi-competitive area.
I will play some single games because I like them from time to time but my main goal is multi which is way more excitig than playing agasint AI.
Who told you that cosssacks were made for long games? In first version of cossacks there was no start options, only one option was no peace time, what means fast game. Second thing is that what is normal is defined by majority, so if 95% people prefer rush, they understand and for most of people this is normal. Maybe you talk about cossacks 2, but cossacks 1 was one of the most dynamic games I have ever known. I hope you will change your opinion about multiplayer, and you will play with us nice games
Yes, he will on the imposible level
the imposible level huehuehuehue
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