News: huge patch, sale and many details

Discussion in 'Announcements' started by Bodun, Jun 21, 2018.

  1. Bodun

    Bodun Administrator Staff Member

    Dear friends, we've got three great news for you!

    1. Sale has come!
    Cossacks 3 is taking part in Summer Sale, with oustanding -60% discounts for both base game and all the DLCs.
    Don't miss your chance to indulge yourself and your family

    2. Patch is out! The one with tons of updates and fixes we've been telling you in earlier news.
    Many new features were added in this patch, along with improvements for existing ones and huge amount of fixes in all the game's aspects.
    You may find a detailed patch notes below.
    3. This is not the end, there'd be many more new features and updates. Stay tuned to our news!

    By the way, micro-news, for those who missed it:
    A.N.N.O.U.N.C.E.D 2:

    Patch Notes 21.06.18 (
    New features:
    1. It's possible to trade resources between players from same team and players without team. Button is active in multiplayer and random map modes after 15 minutes of game time has passed.
    2. Hotkeys may be remapped in settings.
    3. New starting options:
    - Village. Allows starting the game with Town center, two houses, blacksmith, stables, XVII century barracks.
    - XVII century barracks. Allows starting the game with blacksmith, two XVII century barracks and two log cabins.
    - Log cabins. Allows starting the game with four log cabins.
    - Union. Allows starting the game with allied nation's peasants. (8 selected nation's peasants and 8 allied nation's peasants)
    - Expensive mercenaries (mercenaries prices are tripled)
    4. New random map types: Coastal, Lakes, Rivers.
    5. New panel in internet shell, showing top clans and players on server. Clan's best five players among top-100 are used to determine the top clans.
    6. New 'Train woodworkers' upgrade in port, allowing to repair all the ships.
    7. 'Profile' button has been moved to 'Settings'
    8. New 'Encyclopedia' button in main menu. You may check all nations and units basic, fully upgraded and additional (detailed info on upgrades) data.
    9. You may find fixed (non-customizable) hotkeys descriptions in 'Settings' now.
    10. Towers shooting from behind the walls aren't hitting their owner's walls. You may efficiently build towers behind the walls now
    11. Total amount of spectators has been increased.

    1. Port's hp decreased from 65000 to 50000.
    2. 'Use new construction materials' upgrade will not affect port's protection no more.
    3. Galley's hp decreased from 50000 to 35000.
    4. Ship of the Line's hp increased from 65500 to 95000.
    5. Galley's gold consumption increased by 33%.

    1. Improved stability of multiplayer games.
    2. Fixed an error, causing frequent disconnects at 23:59:59.
    3. Improved support of various old savegames.
    4. Fixed 1 frame delay during units' selection using selection marquee or hotkeys. It was detectable on low fps
    5. Fixed an error, causing incorrect work of 'Design new rigging types' upgrade.
    6. Fixed an error, causing an inability to order group of peasants to move inside of several available mines in multiplayer.
    7. Fixed an error, causing inaccurate prices of boats in multiplayer.
    8. Fixed an error, causing inaccurate workers and idle peasants counter display in multiplayer along with their distribution among various resources.
    9. Fixed an error, causing desynchronization of 'Stand ground' state in multiplayer. Clients have correct visual display of this state now.
    10. Fixed an error, causing improper processing of 'Show collisions' hotkey.
    11. Fixed an error, causing incorrect random map game's launch after playing a multiplayer game.
    12. Fixed one of the errors, causing crashes in long games. Replay recording would be stopped, in case there isn't enough free RAM.
    13. Mines generation process in 2x2 games on small maps has been changed. Mines are generated closer to player's spawn point and aren't generated on enemies territory no more.
    14. Fixed an error, causing last player of brown color to have no famine and gain control over rebelling mercenaries, while disabling capturing the buildings.
    15. Fixed an error, causing to show an empty room, while joining the room.
    16. Fixed an error, causing incorrect mission list display after quitting to main menu from mission.
    17. Added three spectator slots, which are closed by default.
    18. Many small bugs and errors were fixed.

    We're deeply grateful to Ebel for her ideas and their realizations in her mods, which have inspired us to include several changes in this patch.

    Have a nice day!

    Last edited: Jun 22, 2018
  2. Loner

    Loner Well-Known Member

    Great but, we are still waiting on the in game Editor.;)
    Marsal likes this.
  3. Good job Ebel and of course GSC!
  4. Ebel

    Ebel Moderator Staff Member

    River maps <3 :D
    Marsal likes this.
  5. Zakxaev68

    Zakxaev68 Active Member

    Huh-hm! Okay, things are looking good on changes history.

    Anyone that can give us a short roundup whether the game's much more stable than late 2016 builds, last time I had that installed on my hard-drive, still afraid of going back (not a single minute I've spent since then, counter still clocks 96 hours) lol?


    Yep, bummed of what happened and everything that was put behind schedule, for marketing tournaments of no sense to the series, at damn all. Change my mind. Maybe?
  6. Original-Cossacks-Player

    Original-Cossacks-Player Active Member

    Bring on American Conquest 2! :D
  7. [KGR]-^K[o]K^-

    [KGR]-^K[o]K^- Moderator Staff Member

    Hello, you still don't fix the selecting of the units after so long time ... :(


    if you press Ctrl + A - Select all units (Military Units + Peasants)

    And then Shift + LMC (left mouse click) - Select units/buildings from the selected group you want to have
    (I selected some but there is no highlight like it was in Cossacks back to War)

    This is what I selected

    And there should be this yellow highlight: when you select units/buildings from the selected group you want to have

    After you release the "Shift key" this units will be selected:
    Samuel, Marsal and StepanKryha like this.
  8. ney

    ney New Member

    Very good patch !!! Thanks !!! :)

    I'm waiting for Mac now :rolleyes:
  9. Burak Damgacı

    Burak Damgacı Well-Known Member

    I'm very doubtful about a ship of the line balance. Now 95.000 HP and Galley are useless now. Gold consumption increased and HP decreased. I don't understand where is the balance? Swiss Jaeger is also overpower can you do something with new patches? I agree Mac version need as soon as possible. By the way patch is good.
    Last edited: Jun 23, 2018
  10. [PR]Ernest

    [PR]Ernest Moderator Staff Member

    We are still waiting for Mac version. Many people bought this game because of Mac versions for their Mac computers.
    ney likes this.
  11. [KGR]-^K[o]K^-

    [KGR]-^K[o]K^- Moderator Staff Member


    Any news about 18th century ships like Victoria?
  12. Anatotitan

    Anatotitan Active Member

    Are the modding tools as they are finalized? Maybe it's because I'm not that knowledgable about programming, but I imagined they would be a bit more accessible. Things like creating new units are still pretty convoluted if you aren't already a private game developer.
  13. Anatotitan, As i am think GSC simple don't wont C3 be modded (and even played more, than thats 1-3 years). SDK and other - only piar. I am don't wait already, and wo global patching by GSC its not very help in global modding.
  14. Anatotitan

    Anatotitan Active Member

    Well, extensive and easy-to-use modding tools were promised before launch, and to me personally, were atleast one reason to buy Cossacks 3. Now I had my fun playing the game, and continue to do so, but I am interested in trying out creating some mods, and the existing tools simply aren't accesible for me.

    (On a side note, as that is the actual topic of this thread, the new patch was really good, especially river maps were a great addition.)
    Last edited: Jun 30, 2018
    Loner likes this.
  15. Anatotitan, But... and?
    Last edited: Jun 30, 2018
  16. Anatotitan

    Anatotitan Active Member

    Were you having a stroke when you made this comment?
  17. Plz, don't mix up with self. (I am not ask - simple view at picture of your pictogram here)
  18. Anatotitan

    Anatotitan Active Member

    No, seriously, I have honestly no idea what you were trying to tell (or ask?) me with "But... and?", so please elaborate. Or, for the sake of all of us, don't. Because I don't think anyone would understand you.
  19. (Never don't say for all... More: by self view point...)
    "But... and?" = But... what corelation in your post to/and my post?... It is different themes...
  20. Anatotitan

    Anatotitan Active Member

    Well, you should have made that clear. Like I said, it is hard to follow you.
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