Patch Note 28-09-2016

Discussion in 'Announcements' started by Atem, Sep 28, 2016.

  1. Atem

    Atem Administrator Staff Member

    This patch includes fixes of critical crashes, fix for laptops dedicated graphics cards and many other expected things.

    Critical
    1. Laptops with two graphics cards now correctly select most powerful one.
    2. Fixed an issue when player uses msn account in cloud like OneDrive or other and was unable to change language and save game.

    General
    1. Increased maximum number of units from 10 000 to 16 000.
    2. Fixed wrong information of players owned DLCs in main menu.
    3. It is now easier to place new buildings near trees.
    4. Fixed issue when player was able to interrupt wall placing process and game become uncontrollable.
    5. Fixed bug when settings window could open on game start if you previously open it in main menu.
    6. Fixes texts in Ukrainian localization.

    Multiplayer
    1. Added ally chat. Press Ctrl+Enter to chat with ally.
    2. Fixed bug when balloon upgrade of one player open fog of war of all the players.
    3. Fixed bug in internet shell, when chat messages were shown without nick, after player leave shell.
    4. It is now possible to send private message using players ID, like: /w #23456 private message text
    5. Fixed bug, when game name disappeared after player press "Make Private" button while creating game room.
    6. Fixed bug, when players ID was cut in players list

    Campaign
    1. Russian campaign, mission 4, players unions now work properly. Fixed answer when you had not enough resources to pay to Tsar. Changed scenario events.

    Work in progress tasks
    1. Fixing “atioglxx.dll” crashes on AMD Radeon R7-R9 graphics cards series, happens mostly on exit to main menu.
    2. Possibility to scroll map while selecting units with frame.
    3. Proper game continuation after room master leaves the game.
    4. Window that shows players progress loading at multiplayer start, now it sometimes shows incorrect information.
    5. Increasing multiplayer games stability.
    6. Spanish, Italian, Turkish, Portugal language support. They are at testing stage and will be added soon.
    7. Game rating and stats in multiplayer game.
    8. End game statistics after single player and multiplayer matches on random map.

    Thank you for being patient!
     
  2. Masher

    Masher Active Member

    Thanks for update. :)
     
  3. Emperor Highlander

    Emperor Highlander Highlander Staff Member

    Excellent work my friend, the community will certainly appreciate the ongoing and the massive effort to get the bugs ironed out. Keep up the good work and remember to take a rest as well!
     
  4. fujy41

    fujy41 Member

    You guys are awesome, keep up the excellent work!
     
    Emperor Highlander likes this.
  5. [KGR]CATWEAZEL

    [KGR]CATWEAZEL Moderator Staff Member

    very good job! Carry on !
     
    Emperor Highlander likes this.
  6. [KGR]CATWEAZEL

    [KGR]CATWEAZEL Moderator Staff Member

    Very important for future patches in my opinion is the handling and controlling of big armies. At the moment it is so laggy! From the scrolling over the screen when there are big armies to the 1. CTRL+A--> select units--> order, 2. CTRL+A--> select units--> order, 3. CTRL+A--> select units--> order and so on. This process is just impossible to do fast when there are big armies in a close combat. It is just unplayable at the moment.
     
  7. Sardar_amir

    Sardar_amir New Member

    tnx for the update :) keep up the good work
     
  8. Tchey

    Tchey New Member

    Hum, i use minimap to jump fast, and formations, so i only have to click on one unit to select the pack. Actually i don't even use groups (Ctrl+1...) in Cossack. Playing on Normal speed.
     
  9. zantonin

    zantonin Member

    Just : i love you GSC !
     
  10. colonelburton

    colonelburton Active Member

    Nice work, specially : Increased maximum number of units from 10 000 to 16 000. :)
     
  11. Burpleronnie

    Burpleronnie New Member

    New game breaking bug introduced, Crash to desktop after queuing up multiple buildings in random map skirmish mode.( Error message: Access violation at address 0040584B in module 'cossacks.exe'. Read of address 000000FD.)

    To reproduce: start a skirmish game>select all villagers>Hold shift>Build a Mill>Build 2 Town Centres>Crash

    I have tried a number of alternate build orders and most buildings work fine, it appears that the bug has something to do with building a town centre. although it is possible to build a town centre under some circumstances.

    Edit: fixed
     
    Last edited: Sep 29, 2016
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