Patch Notes 1.0.8.48.3947 (10.10.2016) Multiplayer 1. Issues with synchronization and “GameObject” error messages some players had are now fixed. Multiplayer games should be significantly more stable now, especially for players with bad connection. General 1. Fixed crash (Access Violation error) on water maps, related to creation of squads by AI after using ferries. 2. Fixed crash (Access Violation error) on water maps, which was caused by AI being spawn on small islands, with insignificant amount of resource nodes. 3. Selection frame is now more optimized. 4. Fixed bug, when some player couldn’t get achievements in Single Player (there is still a known issue, when some players won’t get any achievements) 5. Fixed the interface, gold income will now be displayed correctly. 6. Fixed bug, when Algeria players wouldn’t get any military units at the start of the session, despite “Big Army” setting being turned on by the host. 7. Fixes in Czech and Polish localizations. Will be included in next patch (currently being tested): Multiplayer 1. Multiplayer sessions won’t prematurely finish when host will decide to leave or disconnect from the game. 2. Fixed issue when displayed time was not synchronized between players. General 1. Selection frame will allow to select units and drag the screen to select more units. 2. Unfinished wall blocks will be destroyed with hostile units nearby.
When will the massive lag problems be fixed? Especially with AMD processors and Radeon R7/R9 series graphic cards. The game is unplayable and this is the main problem which has to be fixed soon.
The massive lags appear in big battles. The closer the opposing armies get, the less control you have in selecting units. Matches with millions Ressources are unplayable for the elite players of the game at the moment due to the lack of control.
Exactly, like Cat said, lag spikes become apparent late game. Pit 5,000 men against same amount on foot, you see 'em falling down in -5x speed motion. Not the thing in Back to War, remember it like yesterday I exceeded an army cap (due house building boredom) of 6000 soldiers without that significant performance drop. @Atem Dual Core Athlon 64 X2 4400+ /stock clock speeds/, AMD (lol, staying old gen tech cuz I run 3-4 games played for years on, anyday. good grade performance for them beloved titles) 4,096 gigs RAM installed HD 7750, GDDR3 2GB mem (possible upgrading CPU-VGA-MEM (up to 8GB/2x4GB stick I bought) combo, undecided)
hi Atem, We want which also feature like c1 1) buildings to see transparent with key "O" 2) consisting of bars showing the duration of the building
AMD A10-7700K Radeon R7, 10 computer cores 4C+6G 3.40GHz RAM 16.0 GB (15.0 Usable) 64-bit OS , x64 based processor Win 10 Home Geforce GTX 750 Ti graphics card And I get the same issue with battles. It quickly becomes one messy melee whatever regiments or stand ground orders i give. I just dont bother watching them, I just send the troops in and click anywhere else on the map.
AMD FX 6300 AMD Radeon R9 280X 8GB RAM Windows 7 Professional 64-bit Games in millions are unplayable because of the lag. The lag begins when the armies get too big. But the game gets totaly unplayable when 2 armies start to shoot on each other. I have the problem even in 5000 games where 250 diplo dragoons fight against 250 of the opponent.Both covered with pikemen of course. In the beginning of the game where you fight with pikemen, light infantry and archers it does not lag in the fights. Edit: The problem happens in singleplayer and in the multiplayer. Just tested it in the editor. 400 pikement 17th. 100 archers, 100 light infantry, 250 diplo dragoons. When the fight began the FPS dropped to arround 11-14. Controlling is not possible any more, so I only can "watch" what happens. Some friends with comparable hardware have the same problems.
In my own opinion, as well theoretical, game itself fails at, yeah, allocating proper memory amount which handles, name it the "battle factor". Mind you I am no tech benchmark savvy, speculating the logic.
I am still getting it in the first attempt to play multiplayer. error message: https://www.dropbox.com/s/brc9l60x0mv69od/Access Violation.png?dl=0
Exactly as Mustang describes it. I have the same problems. There is no way to play Cossacks 3 for me at the moment due to the impossible control when 2 armies face and start shooting at each other. My Dx diag: ------------------ System Information ------------------ Time of this report: 9/19/2016, 20:37:36 Machine name: CATWEAZEL Machine Id: {07DCBB9F-2364-47ED-B487-EE877F374E13} Operating System: Windows 10 Pro 64-bit (10.0, Build 14393) (14393.rs1_release_inmarket.160906-1818) Language: German (Regional Setting: German) System Manufacturer: To Be Filled By O.E.M. System Model: To Be Filled By O.E.M. BIOS: BIOS Date: 11/11/13 22:47:15 Ver: 04.06.05 Processor: AMD FX(tm)-6350 Six-Core Processor (6 CPUs), ~3.9GHz Memory: 8192MB RAM Available OS Memory: 8150MB RAM Page File: 3666MB used, 6403MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 12 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 144 DPI (150 percent) DWM DPI Scaling: UnKnown Miracast: Available, with HDCP Microsoft Graphics Hybrid: Not Supported DxDiag Version: 10.00.14393.0000 64bit Unicode ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Sound Tab 3: No problems found. Sound Tab 4: No problems found. Sound Tab 5: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: AMD Radeon HD 7800 Series Manufacturer: Advanced Micro Devices, Inc. Chip type: AMD Radeon Graphics Processor (0x679E) DAC type: Internal DAC(400MHz) Device Type: Full Device Device Key: Enum\PCI\VEN_1002&DEV_679E&SUBSYS_23281787&REV_00 Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER] Device Problem Code: No Problem Driver Problem Code: Unknown Display Memory: 6103 MB Dedicated Memory: 2029 MB Shared Memory: 4074 MB Current Mode: 1920 x 1080 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Model: VSX-824 Monitor Id: PIO0000 Native Mode: 1920 x 1080(p) (60.000Hz) Output Type: HDMI Monitor Name: Generic PnP Monitor Monitor Model: ASUS VN247 Monitor Id: ACI24C3 Native Mode: 1920 x 1080(p) (60.000Hz) Output Type: HDMI Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,amdxc64.dll Driver File Version: 8.17.0010.1474 (English) Driver Version: 16.300.2311.0 DDI Version: 12 Feature Levels: 11_1,11_0,10_1,10_0,9_3,9_2,9_1 Driver Model: WDDM 2.0 Graphics Preemption: DMA Compute Preemption: DMA Miracast: Not Supported Hybrid Graphics GPU: Not Supported Power P-states: Not Supported Driver Attributes: Final Retail Driver Date/Size: 18.07.2016 02:00:00, 1546848 bytes WHQL Logo'd: Yes WHQL Date Stamp: Unknown Device Identifier: {D7B71EE2-24DE-11CF-F571-2203BEC2C535} Vendor ID: 0x1002 Device ID: 0x679E SubSys ID: 0x23281787 Revision ID: 0x0000 Driver Strong Name: oem18.inf:cb0ae4145bf4d682:ati2mtag_R575:16.300.2311.0ci\ven_1002&dev_679e ... {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= D3D9 Overlay: Not Supported DXVA-HD: Not Supported DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled MPO Caps: Not Supported MPO Stretch: Not Supported MPO Media Hints: Not Supported MPO Formats: Not Supported
Thank you, I have enjoyed playing the single player Roundheads and Cavaliers Campaign and the patches have been a great improvement. Can I continue to beat the drum and encourage work on the in-game editor as I am most looking forward to creating new maps and scenarios. Any news on that front would be most welcome.
I asked about this a few days ago and dev replied. Ferox (Developer) 6 Oct @ 3:01pm Should be implemented within a week or two.