Reload and fire by rank

Discussion in 'Suggestions' started by Ftoomsh, Sep 7, 2018.

  1. Ftoomsh

    Ftoomsh Well-Known Member

    The game needs reload animations and order mince (order thin) providing 3 rank fire. This needs to be combined with implementation of no firing through friendly units. All of this would necessitate slower firing rates and higher head-shot percentages to balance shot with cold steel.

    This site below has some great pictures of the reload stages. Just scroll down a bit in the article.

    Not all of these stages would need to be depicted in a reload sequence. Even so, the question is this. Would a longer sequence of reload graphics entail more processing and lag? Could the engine drive it?
    Last edited: Sep 7, 2018
    Burak Damgacı likes this.
  2. Burak Damgacı

    Burak Damgacı Well-Known Member

    Hi Ftoomsh, your suggestion looks like Cossacks 2 Napoleon type 3 rank fire. I liked it. Do you think this feature can add for cavalry?
    Daddio likes this.
  3. Ftoomsh

    Ftoomsh Well-Known Member

    Don't mention Cossacks 2! You will get Daddio started! ;)
    Daddio likes this.
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